WebSocketListener
OpenVR2WS
WebSocketListener | OpenVR2WS | |
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1 | 1 | |
79 | 13 | |
- | - | |
2.3 | 0.0 | |
12 months ago | over 1 year ago | |
C# | C# | |
- | - |
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WebSocketListener
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Your experience writing WebSocket Server in C#?
I don't really recommend Websocket-Sharp, it has a lot of weird quirks, and a much older syntax structure/style, it just feels weird. If you must use a library, I have had good success with Vtortola's WebSocketListener or it's most active fork by deniszykov.
OpenVR2WS
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Is there a way to use the index controllers raw data for controlling motors?
Seems you're already sorted, but I'll provide a few links as well 😋 OpenVR2WS is a project I made for my own purposes, includes a demo page, provides all kinds of data from SteamVR over websockets. And EasyOpenVR is my C# convenience class, although you mentioned C++ so perhaps not super helpful in this case 😅 And yeah, OpenVRInputTest is a super small sample project for input too.
What are some alternatives?
websockets - Library for building WebSocket servers and clients in Python
OpenVR-Tracking-Example - C++ example on how to connect to OpenVR as a background process and acquire tracking data and controller states.
Websocket.Client - 🔧 .NET/C# websocket client library
OpenVRInputTest - A working example of listening to SteamVR input v2 using C#
text - An experiment with WebSockets and the human condition.
Fusion - Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
Lib.AspNetCore.WebSocketsCompression - [Archived] Lib.AspNetCore.WebSocketsCompression is a library which provides a managed implementation of the WebSocket protocol, along with server integration components and support for permessage-deflate compression.
WebSocketListener - A lightweight and scalable asynchronous WebSocket listener