deepstream.io
Phaser
deepstream.io | Phaser | |
---|---|---|
7 | 182 | |
7,128 | 35,792 | |
0.2% | - | |
5.6 | 9.6 | |
2 months ago | 4 months ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deepstream.io
- Ask HN: Who wants to be hired? (January 2023)
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7 Useful JavaScript Libraries To Build a Real-Time Web App
Deepstream is an open-source library for real-time web application development. The library, which is built with Node.js and Engine.io, helps developers build frontend web applications that perform real-time updates while requiring minimal backend code.
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Ask HN: Who Wants to Collaborate?
I'm working on a few projects, from one/two days to platforms.
The first is OS and is a simple nodeJS environment to deploy applications via lambda and express quickly. Sort of like nestJS except less decorators and more functional (https://vramework.io/). I already know of a few other colleagues that rolled their own propriety versions of this to support enterprise and cloud deployments so decided to OS it.
The other OS project is a strongly typed postgres/mysql driver. The idea is to generate typescript definitions directly from postgres (https://github.com/vramework/schemats) and then have a think layer ontop of pg-node that gives you strongly typed queries (https://github.com/vramework/postgres-typed).
An open-source project I spent a few years on the core team is https://deepstream.io/, a realtime-server that allows you to mix and match multiple streaming protocols (mqtt/websocket/others) and allow those clients to talk to each other using pub-sub and records. I'm not longer working for it but wanted to give it a shout out!
On a non OS project, I have been working on an immersive audio platform for a while now. The main goal is to allow users to pick and choose how audio books progress, and also have a live session mode which allows users to record their pulse / answer questions and a few other metrics and associate it with sentences. I pretty much built and deployed all of it but require some advice/brainstorming on how to proceed now. I built it to satisfy an itch when I was practicing shamanism during the first lockdown when I was in-between contracts / taking time off.
I also want to build a simple web-pages strategy game based around eco-education, but don't have the bandwidth . If anyone is interested in mixing together gamification and eco-village building might be a fun conversion to bounce ideas!
All the OS projects above were used to support my personal/a couple professional projects over the last few years.
Email in profile
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Ask HN: Freelancer? Seeking freelancer? (August 2021)
I'm currently looking for a contract that is part-time that is focused on consultancy or smaller projects (such as setting up containerized AWS environments)
I am looking for part-time contract or freelance/consulting opportunities at the moment (up to 20 hours/week).
GitHub: https://github.com/yasserf
OS projects I am/was core maintainer of: https://vramework.io/ and https://deepstream.io/
LinkedIn: https://uk.linkedin.com/in/yasserfadl
Email: [email protected]
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Crossbar.io – an open source platform for distributed and microservice apps
https://deepstream.io is the closest and has a richer feature set (including a replicating document store), however it seems to have a small ecosystem / community / limited support options, and permissions do not seem as advanced.
https://nats.io is close but lower level. Has a large community and rich ecosystem however.
Then you can also mix and match lowever level technologies to achieve the particular set of tradeoffs you need. MQTT, AMQP as the protocol, mosquitto / rabbitmq/zeromq, then json-rpc on top ...
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Which self hosted Pub/Sub realtime technology (websockets etc) do you use and why?
I can find socket.io, faye, deepstream.io , autobahn-js and nchan, centrifugo. Can you also explain why you chose it and if you had troubles with some other solution?
- Some good example projects
Phaser
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Simple React Game Tutorial
Just use an actual game framework https://phaser.io/
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Not only Unity...
Phaser (MIT/JS) https://github.com/photonstorm/phaser
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Thirteen Potions Build Log
I used the Phaser framework to build the game! I didn't pick it for any particular reason, I just saw that they were offering prizes at the end of the game jam so I thought it'd be a good choice. In hindsight, once again, I should have read the fine print and realized that Phaser is very large for this kind of game jam, but MOVING ON.
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Alternative Game Engines for Marooned Unity Developers
Phaser: I've actually used this engine before! It's pretty decent if you're just making small browser games and really easy to use. I taught a programming class to kids aged 10-15 and we used this for a couple of projects. They had no problem making some decent games with it. MIT Licensed and would definitely recommend giving it a go if you want to make something that has the same sort of style as older browser flash games we all used to play on Miniclip and other similar sites.
- FLaNK Stack Weekly 18 September 2023
- Phaser: A fast, fun and free open source HTML5 game framework
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Consider web technologies for game development
https://phaser.io/ is a great framework to get started with
- Bitty Engine: A tiny powerful game engine
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Building a Mobile Game with Phaser and Ionic Vue: Part One
I love playing video games, especially console and mobile games. I learned about Phaser (an open source framework for building games with JavaScript) last year and have wanted to try out game development using the skills I already have as a web developer.
What are some alternatives?
Socket.io - Realtime application framework (Node.JS server)
kaboom.js - 💥 JavaScript game library
SocketCluster - Highly scalable realtime pub/sub and RPC framework
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Primus - :zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
SockJS - WebSocket emulation - Node.js server
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
HPI - Human Programming Interface 🧑👽🤖
three.js - JavaScript 3D Library.
Straw - Realtime processing framework for Node.js
nextjs-boilerplate - A NextJS boilerplate with tailwindcss, eslint and prettier