dcompute VS processing

Compare dcompute vs processing and see what are their differences.

dcompute

DCompute: Native execution of D on GPUs and other Accelerators (by libmir)

processing

Source code for the Processing Core and Development Environment (PDE) (by processing)
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dcompute processing
5 456
133 6,448
0.0% 0.1%
0.0 0.0
over 1 year ago 5 months ago
D Java
Boost Software License 1.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dcompute

Posts with mentions or reviews of dcompute. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-15.
  • DCompute: Native execution of D on GPUs and other Accelerators
    1 project | news.ycombinator.com | 24 Mar 2024
  • Let's learn D game programming development
    4 projects | news.ycombinator.com | 15 Jun 2022
    Shameless plug: LDC (the LLVM based D compiler) can already target CUDA (and OpenCL) and wraps its API and all of the nasty details involved in replicating <<<>>> kernel launches with https://github.com/libmir/dcompute/ with a sane syntax that's type safe. LLVM handles the codegen, and all of the "magic" is done in the library.
  • Compile-Time Sort in D
    3 projects | news.ycombinator.com | 12 Feb 2022
    As noted elsewhere it seems your experience is somewhat outdated: the releases of the LLVM D Compiler (one of the two compilers worth using for production builds, the other being GDC) are buffered to the bugs introduced in DMD (which is more stable than it used to be although there are still regressions), and there is a fork based GC available for linux, but as the GC will only ever trigger on allocation, don't use it and it won't collect.

    > While C++ is not by any means a great meta-language, it's improved considerably since that time.

    C++ has also painted itself into a corner multiple times too, which despite being technically an improvement over the status quo are lacking severely in their utility. C++ screwed up "constexpr if" big time by always introducing a scope (which costs you a pair of {}'s in the rare occasion you need one) which means you can't conditionally insert declarations (i.e. variables, structs/classes, functions).

    > but beyond the novelty you'd hardly find a mature or reliable codebase written by a team of professionals using hacks like [string manipulation and mixins].

    They are a wonderful hack when you need them and nothing else will do what you want. This is not unlike resorting to macros in C++, except that its hygienic, unlike macros.

    I'm not claiming the project is mature and I'm only one person, but reliable definitely out there. The most heinous set of string mixins i've ever written[1] has definitely got to be the code for generating wrappers to call the OpenCL object property querying functions (clGetDeviceInfo & friends). You need to pass a size and a void pointer to the address of the return object that you have to call once, twice or more (depending on the type of the queried property) to figure out how much memory you need to allocate to call it again.

    The important thing is that the interface[2] you use to drive this code generation is very clean and return on investment for getting the generic case correct is large.

    [1]: https://github.com/libmir/dcompute/blob/master/source/dcompu...

  • Why I Like D
    5 projects | news.ycombinator.com | 11 Jan 2022
  • Unified Shader Programming in C++
    13 projects | news.ycombinator.com | 3 Oct 2021

processing

Posts with mentions or reviews of processing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-26.
  • Our tools shape our selves
    1 project | news.ycombinator.com | 4 Apr 2024
    reply

    I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.

    Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).

  • Let's compile like it's 1992
    4 projects | news.ycombinator.com | 26 Feb 2024
    Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.

    [0] https://processing.org/

  • VVVV – A Hybrid Visual/Textual Development Environment
    6 projects | news.ycombinator.com | 23 Feb 2024
  • Random Animations
    5 projects | news.ycombinator.com | 18 Jan 2024
  • Penrose – Penrose
    13 projects | news.ycombinator.com | 12 Jan 2024
  • Program a "Weakest link" for myself IRL game
    1 project | /r/learnprogramming | 9 Dec 2023
    I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
  • Turbo Pascal Turns 40
    8 projects | news.ycombinator.com | 30 Nov 2023
    Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.

    It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.

    IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).

    https://processing.org/

    https://p5js.org/

  • Ben Fry Resigns from the Processing Foundation
    1 project | news.ycombinator.com | 3 Oct 2023
    Processing is very cool, especially if you like graphics.

    https://processing.org/

    Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.

  • Arduino raises $22M Series B round
    1 project | news.ycombinator.com | 7 Sep 2023
    And it's not even their IDE. They just slapped some AVR compilers into Processing

    https://processing.org/

  • Što dati djetetu da uči/radi?
    2 projects | /r/CroIT | 6 Jul 2023

What are some alternatives?

When comparing dcompute and processing you can also consider the following projects:

vectorflow

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

Ion - Ion

manim - A community-maintained Python framework for creating mathematical animations.

hauberk - A web-based roguelike written in Dart.

Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

shaders - Circle C++ shaders

kaboom.js - 💥 JavaScript game library

dlangui - Cross Platform GUI for D programming language

openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

love - LÖVE is an awesome 2D game framework for Lua.