darwin-libplatform
wine
darwin-libplatform | wine | |
---|---|---|
7 | 35 | |
126 | 2,917 | |
- | 1.7% | |
0.0 | 9.9 | |
over 3 years ago | 7 days ago | |
C | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
darwin-libplatform
- Conseils d'achat pc (très) portable ?
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What is inferior to macOS to Windows? (in addition to games, etc.)
Apple Open Source Resources
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
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Apple’s new Proton-like tool can run Windows games on a Mac
Apple does plenty of open source stuff. Safari's browser engine, Swift, libdispatch, the XNU kernel used by iOS and macOS, etc. And macOS is generally packed with open source things, like the default shell, zsh. Also, Metal actually predates Vulkan, so Vulkan was definitely not established when they started focusing on Metal. Yeah, they probably should consider supporting Vulkan now, but it's nothing to do with open source. The main beneficiaries of Apple supporting Vulkan would be people porting closed-source games.
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DirectX 12 Support on macOS
It's still not a great thing to do. Apple used to contribute a lot more, even if some of their stuff was exclusive to their platform. https://opensource.apple.com
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Improving Firefox Responsiveness on macOS
There's quite a bit of macOS that's open source. The author links to source code in Firefox, and that source code has links to Apple's source code:
> // For information about the following undocumented flags and functions see
> // https://github.com/apple/darwin-xnu/blob/main/bsd/sys/ulock.... and
> // https://github.com/apple/darwin-libplatform/blob/main/privat...
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A Close Look at a Spinlock
Yes, but it's not so uncommon for "spinlocks" to evolve into not-actually-spinlocks. In the Linux kernel, spinlock_t is actually a mutex if PREEMPT_RT is enabled [1]. And Darwin has some code to do this in userspace [2], although I'm not sure if it's actually used.
[1] https://www.kernel.org/doc/html/latest/locking/locktypes.htm...
[2] https://github.com/apple/darwin-libplatform/blob/main/src/os...
wine
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Why SciPy builds for Python 3.12 on Windows are a minor miracle
Sometimes when a detail of Windows isn't documented, the Wine source code can be useful. Have you tried looking at it for details of win64 SEH? For example:
https://github.com/wine-mirror/wine/blob/master/dlls/ntdll/e...
https://github.com/wine-mirror/wine/blob/master/dlls/msvcrt/...
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RIP, WordPad
Source code: https://github.com/wine-mirror/wine/tree/master/programs/wor...
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DirectX 12 Support on macOS
It's Wine with some special sauce (Apple couldn't reuse VKD3D because they chose to invent Metal rather than stick with OpenGL/Vulkan so they had to build their graphics translation themselves). Crossover is built on the same technology. In fact, Apple's brew script literally links to Crossover's sources: https://raw.githubusercontent.com/apple/homebrew-apple/main/...
Things like the crypto API should be implemented if you can find the reference for your specific API calls here: https://github.com/wine-mirror/wine/tree/master/dlls/crypt32
Apple's version of Wine is aimed at developers, though. It shouldn't take too long for someone to make an app or script to easily set up environments with the developer runtime, but I doubt they'll support it as well as Valve supports Proton. If your application of choice doesn't need any fancy graphics, there's a decent chance Wine/Crossover can already run it anyway, no need to mess with Apple's SDK.
With the M2 Max outputting 28fps at 1080p (screenshot linked), I wouldn't expect too much from the gaming performance of this thing, though.
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Ask HN: Who is hiring? (May 2023)
Not the OP, but Github's stats on https://github.com/wine-mirror/wine say the current Wine codebase is 95.1% C, 0.3% C++
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Show HN: Generate commit messages using GPT-3
Take a look at Wine's commit log. It's really well curated. https://github.com/wine-mirror/wine/commits/master
- Looking to build a stripped down linux distro with *only* wine 🍷 !!
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Wine GE proton 7-33 released
Fixes Overwatch 2 game freeze after a few seconds in game. After a long bisect it was found that wine-mirror/wine@4bf9d24 from upstream wine wine 7.13 and higher needed to be backported.
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how do I install anomaly on linux?
git clone https://github.com/wine-mirror/wine \ cd wine \ ./configure \ make \ make install \ wine ./Anomaly.exe
- Rust on linux - update
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Proton troubleshooting in the Internet (tm) manner?
Well, I personally can't confirm nor deny that (the only "old" game I play is Plants vs Zombies (2009), and surprisingly it still works great with latest Proton). But the reality is that Wine/Proton are very large and complex projects, developed by pretty much just reverse engineering Windows; Couple this with the fact that a lot of changes happen in-between versions (especially in Wine), and even though an one-line change fixes an issue, it might end up breaking something, elsewhere. My point is, it's almost inevitable not to break stuff eventually. This is why Valve gives us older Proton versions to choose from.