darwin-libplatform
darwin-libplatform | homebrew-apple | |
---|---|---|
7 | 23 | |
126 | 2,226 | |
- | 0.0% | |
0.0 | 4.6 | |
over 3 years ago | 6 months ago | |
C | Ruby | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
darwin-libplatform
- Conseils d'achat pc (très) portable ?
-
What is inferior to macOS to Windows? (in addition to games, etc.)
Apple Open Source Resources
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
-
Apple’s new Proton-like tool can run Windows games on a Mac
Apple does plenty of open source stuff. Safari's browser engine, Swift, libdispatch, the XNU kernel used by iOS and macOS, etc. And macOS is generally packed with open source things, like the default shell, zsh. Also, Metal actually predates Vulkan, so Vulkan was definitely not established when they started focusing on Metal. Yeah, they probably should consider supporting Vulkan now, but it's nothing to do with open source. The main beneficiaries of Apple supporting Vulkan would be people porting closed-source games.
-
DirectX 12 Support on macOS
It's still not a great thing to do. Apple used to contribute a lot more, even if some of their stuff was exclusive to their platform. https://opensource.apple.com
-
Improving Firefox Responsiveness on macOS
There's quite a bit of macOS that's open source. The author links to source code in Firefox, and that source code has links to Apple's source code:
> // For information about the following undocumented flags and functions see
> // https://github.com/apple/darwin-xnu/blob/main/bsd/sys/ulock.... and
> // https://github.com/apple/darwin-libplatform/blob/main/privat...
-
A Close Look at a Spinlock
Yes, but it's not so uncommon for "spinlocks" to evolve into not-actually-spinlocks. In the Linux kernel, spinlock_t is actually a mutex if PREEMPT_RT is enabled [1]. And Darwin has some code to do this in userspace [2], although I'm not sure if it's actually used.
[1] https://www.kernel.org/doc/html/latest/locking/locktypes.htm...
[2] https://github.com/apple/darwin-libplatform/blob/main/src/os...
homebrew-apple
-
Diablo IV on Sonoma does not start anymore after updates...
brew info game-porting-toolkit ==> apple/apple/game-porting-toolkit: stable 1.1 Apple Game Porting Toolkit https://developer.apple.com/ /usr/local/Cellar/game-porting-toolkit/1.1 (3,655 files, 1.3GB) * Built from source on 2023-11-28 at 22:53:31 From: https://github.com/apple/homebrew-apple/blob/HEAD/Formula/game-porting-toolkit.rb ==> Dependencies Build: bison ✔, mingw-w64 ✔ Required: game-porting-toolkit-compiler ✔, gstreamer ✔, pkg-config ✔, zlib ✔, freetype ✔, sdl2 ✔, libgphoto2 ✔, faudio ✔, jpeg ✔, libpng ✔, mpg123 ✔, libtiff ✔, libgsm ✔, glib ✔, gnutls ✔, libusb ✔, gettext ✔, [email protected] ✔, sane-backends ✔ ==> Requirements Required: x86_64 architecture ✔ ==> Caveats Please follow the instructions in the Game Porting Toolkit README to complete installation.
-
GPTk 1.0.2
So i used: wget https://github.com/apple/homebrew-apple/raw/033b5e49598c5ac52858470c4f4bbdea862de99a/Formula/game-porting-toolkit.rb
- [News] Apple just published Homebrew code on GitHub. Official jailbreak?
-
Whoopi Goldberg 'pissed off' because Diablo IV isn't available on Mac
Metal might have taken over on the app store ecosystem, but the rest of the world has embraced Vulkan and DirectX as the two mainstays; I think you and Whoopi need to learn the value of WINE / Codeweaver's Crossover, something Linux users have known and embraced for decades, via Apple's newest Game-Porting-Toolkit: https://github.com/apple/homebrew-apple
- Apple's new official Homebrew tap
-
People of macgaming, do you need a developer account to run games in Game Porting Toolkit?
I have been able to download it from developer.apple.com but its also hosted on Github. It however cannot run on Ventura. To get Sonoma right now requires a paid dev account, or you can wait for the public beta.
-
"macos-gaming" Github repo as a Wiki for playing Windows games on macOS
Try to install using https://github.com/apple/homebrew-apple
- Would wine have a case against Apple for redistributing wine in a modified state without providing source code?
-
New Mac Client for Apple Silicon?
They also donated their code as a patch to Wine under an open-source license. https://github.com/apple/homebrew-apple
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
What are some alternatives?
libplatform
Whisky - A modern Wine wrapper for macOS built with SwiftUI [Moved to: https://github.com/Whisky-App/Whisky]
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
abseil-cpp - Abseil Common Libraries (C++)
linearmouse - The mouse and trackpad utility for Mac.
xnu
Whisky - A modern Wine wrapper for macOS built with SwiftUI
Apple-Silicon-Guide - Apple Silicon Guide. Learn all about the A17 Pro, A16 Bionic, R1, M1-series, M2-series, and M3-series chips. Along with all the Devices, Operating Systems, Tools, Gaming, and Software that Apple Silicon powers.
macos-gaming - Tutorials, Docs, Information about Gaming on macOS using game-porting-toolkit announce at the WWDC 2023. Play Windows game on MacOS
simple-tab-groups - Create, modify and quick change tab groups. Inspired by the Tab Groups app :)