d2_cheat_sheet
easing
d2_cheat_sheet | easing | |
---|---|---|
15 | 5 | |
158 | 106 | |
- | - | |
6.5 | 1.8 | |
10 months ago | about 1 year ago | |
HTML | JavaScript | |
The Unlicense | - |
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d2_cheat_sheet
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Diablo 2 wikis
I absolutely love this cheat sheet: cheat sheet
- Is there a website for Runeword matching ? I have a two socketed sword and I wanna get tunes but idk the name and I’m level 17. Thank you
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Finally "Finished" my WW Barb!
You might want to check my D2 Cheat Sheet for Countess farming.
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No internet access, looking for in depth pdf guide
https://github.com/Michaelangel007/d2_cheat_sheet Click Code and Download ZIP. Not quite a PDF, but gets the desired result.
- Patch stash idea
- Diablo 2 Resurrected Cheat Sheet
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List of Resources for Resurrected
That's not my domain -- looks like someone mirrored my GitHub Repo
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My Diablo 2 Cheat Sheet
I've started working on this.
easing
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Lerp
I wonder if I'm falling into the trap where a moderately interesting article with something clearly misleading about it makes me want to correct things. "Drives engagement" I suppose (:
But yeah, please don't call this lerping, as others have mentioned.
Real lerp is one of a a whole constellation of easing functions[1][2], and indeed playing with variations of "how does f(t) vary from 0–1 as t varies from 0–1" is super useful in all sorts of contexts.
But "get X% closer to the (moving) target every frame" is a more complicated thing. It is not just a f(t) easing function, even if the math overlaps.
In fact, this confusion has already had articles written about it[3] so I swear it's not just me!
[1] https://github.com/Michaelangel007/easing
[2] https://easings.net/ — that's just CSS stuff
[3] https://medium.com/swlh/youre-using-lerp-wrong-73579052a3c3
- Code Poetry: Easing Tutorial and Optimizations (2017)
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Kudos for the Cheat Sheet
I didn't start JavaScript programming until 8 years ago. I use JavaScript for to augment HTML and for demos and graphics -- which I see the former is broken on GitHub.
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My Diablo 2 Cheat Sheet
I played around with some easing functions but it didn't seem to make much difference -- probably due to me missing/misunderstanding the transitions in css.
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Is it just me, or is it not totally obvious why most indie games just fail miserably??
As someone who has has shipped 12 games, that's not true at all IMO. Here is an example of beautiful code.
What are some alternatives?
d2-stash-organizer - Diablo 2 Collection manager
apple2_hgr_font_tutorial - Apple ][ //e HGR Font Tutorial
d2-holy-grail
d2r-basic-qol - Basic quality of life mod for Diablo II Resurrected
minutes-of-javascript - ⭐ Collection of Javascript snippets to make you discover new exciting features, useful tips or anything that will give you a better understanding of the subtleties of JS.
gomule-d2r - GoMule enabled for D2R
zmooth - smoothly interpolate values