d2-stash-organizer
easing
d2-stash-organizer | easing | |
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7 | 5 | |
55 | 106 | |
- | - | |
0.0 | 1.8 | |
over 2 years ago | about 1 year ago | |
TypeScript | JavaScript | |
MIT License | - |
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d2-stash-organizer
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[Single Player] D2R support for the Collection Manager
Interesting, I have a bugs on specific items sometimes, I remember Delirium was quite a pain for instance. Any chance you could submit a bug on GitHub with the save file that fails? Just drag-and-drop it on the issue and it'll be attached.
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Diablo 2 Item Manager (formerly Stash Organizer)
The fastest way would be to zip your D2R save folder, submit an issue on GitHub and drag-and-drop your zip on it.
That's a great idea. I won't have time to code much over the next couple weeks, and priority is going to be to parsing bugs (I received a few), so I created a GitHub issue to make sure I don't forget this request.
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My Diablo 2 Cheat Sheet
Yeah I really like that one. It has really great features. Also https://d2-holy-grail.herokuapp.com/[email protected]/holy/statistics and https://github.com/youdz/d2-stash-organizer at least to the link tab that would be amazing.
- Online Diablo 2 PlugY stash organizer
easing
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Lerp
I wonder if I'm falling into the trap where a moderately interesting article with something clearly misleading about it makes me want to correct things. "Drives engagement" I suppose (:
But yeah, please don't call this lerping, as others have mentioned.
Real lerp is one of a a whole constellation of easing functions[1][2], and indeed playing with variations of "how does f(t) vary from 0–1 as t varies from 0–1" is super useful in all sorts of contexts.
But "get X% closer to the (moving) target every frame" is a more complicated thing. It is not just a f(t) easing function, even if the math overlaps.
In fact, this confusion has already had articles written about it[3] so I swear it's not just me!
[1] https://github.com/Michaelangel007/easing
[2] https://easings.net/ — that's just CSS stuff
[3] https://medium.com/swlh/youre-using-lerp-wrong-73579052a3c3
- Code Poetry: Easing Tutorial and Optimizations (2017)
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Kudos for the Cheat Sheet
I didn't start JavaScript programming until 8 years ago. I use JavaScript for to augment HTML and for demos and graphics -- which I see the former is broken on GitHub.
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My Diablo 2 Cheat Sheet
I played around with some easing functions but it didn't seem to make much difference -- probably due to me missing/misunderstanding the transitions in css.
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Is it just me, or is it not totally obvious why most indie games just fail miserably??
As someone who has has shipped 12 games, that's not true at all IMO. Here is an example of beautiful code.
What are some alternatives?
d2_cheat_sheet - Diablo 2 Cheat Sheet for Runes and Runewords
d2itemreader - C library for parsing items in Diablo II character/stash files
apple2_hgr_font_tutorial - Apple ][ //e HGR Font Tutorial
GoatCounter - Easy web analytics. No tracking of personal data.
minutes-of-javascript - ⭐ Collection of Javascript snippets to make you discover new exciting features, useful tips or anything that will give you a better understanding of the subtleties of JS.
zmooth - smoothly interpolate values