d2-playground
ts-proto
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d2-playground | ts-proto | |
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23 | 8 | |
62 | 1,925 | |
- | - | |
6.5 | 9.0 | |
11 days ago | 8 days ago | |
JavaScript | TypeScript | |
Mozilla Public License 2.0 | Apache License 2.0 |
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d2-playground
- D2 Playground
- How to draw beautiful software architecture diagrams
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The Unreasonable Effectiveness of Sequence Diagrams in MermaidJS
https://play.d2lang.com/?script=qlDQtVOo5AIEAAD__w%3D%3D&ske...
I was going to ask why you don't have a web version but you already do. I'm going to play with this more today.
Have you thought about an "auto compile"/live mode where it changes as you edit the text? I think this adds a level of intuitiveness that would help new users explore.
- D2 Declarative Diagramming playground: Turn diagram scripting language to images
- I wrote a tool in Go to write Sequence Diagrams in Go
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Animated diagrams with D2, a text-to-diagram language written in Go
Wow that's a very detailed catch, thanks for reporting! Made an issue: https://github.com/terrastruct/d2-playground/issues/33
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Org Novelist: A system for writing novel-length fiction using Emacs Org mode.
A video can be a lot of work, it is quite challenging to produce a satisfying result. Instead, I suggest you to draw (here is a nice online tool to do that. If you prefer plain text, you can use d2) a Flowchart to represent your workflow. For someone who wants to understand a use case, it will be much quicker to look at a diagram rather than read or watch a video. And it will be easier for you to produce it.
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Extension for creating beautiful software architecture diagrams with text
We'll have our own API available for you to do this too. So you can make something on playground (https://play.d2lang.com) and then render the same way. E.g. https://github.com/alixander/test-render/blob/main/README.md
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Is TypeScript actually worth It?
if you're talking about the playground, I did the initial version in a weekend or so (https://github.com/terrastruct/d2-playground), which includes building a WASM version of D2 (written in Go), putting a text editor, some UI stuff like dropdowns/menu, hooking it up together, layouts and responsiveness whatnot.
If you're talking about D2 language itself, ~2 devs over 3/4 of a year.
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Discord plugin for generating diagrams on the fly through text
You can give it a spin to see if it's a fit for you here: https://play.d2lang.com
ts-proto
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Deno-first implementation of protobuf Reader and Writer
I created it so that I could use `protoc` and `ts-proto` to convert the otel proto files into typescript files.
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Is TypeScript actually worth It?
Re libraries incompatible with certain typescript versions - e.g. protobufjs fix - it’s been my experience that you want to try and only use compilers specific to each library and compile libraries separately. It’s unfortunate but the JS community often tries to run all JS for a project through the same single compiler tool chain, using one global version of the compiler instead of relying on and effectively linking the JS output for each library. Unless you routinely rewrite third-party libraries to match your toolchain’s expectations, you’re going to have a hard time doing that.
For a library that generates code, that’s a special case, as the code it generates must target a particular language version. You have three choices: 1. Upstream a fix as you propose; 2. Side-by-side install both TS 4.6 and TS 4.7 using workspaces or sub-projects and have some of your code compile with 4.6 and then link the results or 3. Find a replacement that is updated to 4.7. For example, https://github.com/stephenh/ts-proto has 4.7 support listed in its readme.
- Protobuf-ES: The Protocol Buffers TypeScript/JavaScript runtime we all deserve
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[help] Tonic-build: how to generate generic service definition?
With ts-proto, I can pass a --ts_proto_opt=outputServices=generic-definitions as a flag to protoc to generate "generic service definitions". These definitions contain descriptors for each method, which allows to generate server and client stubs at runtime, and also generate strong types for them at compile time.
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Connect: A Better gRPC
Curious to see their typescript implementation and how it compares with https://github.com/stephenh/ts-proto which works great for grpc-web.
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Why isn't gRPC used more for browser to api transport over REST / graphql?
I'm planning on modding https://github.com/stephenh/ts-proto to use https://github.com/ianstormtaylor/superstruct on the client.
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React Native + gRPC 2021
We also use protobufs and typescript, so we use ts-proto for codegen + binding to grpc services.
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Typescript clients for invoking Protobuf services over HTTP
Fwiw I maintain ts-proto (https://github.com/stephenh/ts-proto/) and it'd be cool to have the functionality you're building supported in ts-proto at somepoint, if you're curious/want to poke around/etc. :-) Right now there is grpc support via the improbable-eng grpcwebproxy, but supporting GCP's transcoding as well would be great.
What are some alternatives?
text-to-diagram-site - Compare syntax, layouts, outputs between languages for generating diagrams with text.
protobuf-ts - Protobuf and RPC for TypeScript
d2-vscode - VSCode extension for D2 files.
protoc-gen-typescript-http - Generate types and service clients from protobuf definitions annotated with http rules.
d2-docs - Language documentation and blog for D2.
protobuf-es - Protocol Buffers for ECMAScript. The only JavaScript Protobuf library that is fully-compliant with Protobuf conformance tests.
d2 - D2 is a modern diagram scripting language that turns text to diagrams.
grpc-web - gRPC for Web Clients
proposal-type-annotations - ECMAScript proposal for type syntax that is erased - Stage 1
deno-pbf - Deno pbf port of https://github.com/mapbox/pbf
TDungeon - TDungeon is a small adventure game that runs in the Typescript type system
grpc-web - gRPC Web implementation for Golang and TypeScript