curtainsjs
shadertoy-react
curtainsjs | shadertoy-react | |
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3 | 1 | |
1,707 | 126 | |
0.5% | 1.6% | |
3.6 | 0.0 | |
6 months ago | about 2 years ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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curtainsjs
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How to recreate this animated background with distortion effect?
If you're purely wanting to add a shader effect then as a newcomer to the shader world I'd recommend curtainsjs as an easy way to add custom shaders without the hassle of having to deal with low level WebGL setup stuff. They even have a similar example with the mouse distortion effect where the code is much more readable and well commented with another codepen by the creator of curtains which has a more similar mouse flow effect that could be repurposed to be a post effect shader and distort the output of a gradient shader.
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Web Effect
Curtainsjs - Lightweight vanilla WebGL JavaScript library that turns HTML DOM elements into interactive textured planes.
shadertoy-react
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Looking for an example of using the Javascript shadertoy-react node module with a Typescript React project
I have a basic React Typescript project for a simple website. I would like to use the shadertoy-react module ( https://github.com/mvilledieu/shadertoy-react ) to make a cool background for this website.
What are some alternatives?
shader-web-background - Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.
shader-park-core - A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
freeciv-web - Freeciv-web is an Open Source strategy game implemented in HTML5 and WebGL, which can be played online against other players, or in single player mode against AI opponents.
clouds - Clouds wallpaper
glsl-smaa - SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
shader-doodle - A friendly web-component for writing and rendering shaders.