cs
procedural-gl-js
cs | procedural-gl-js | |
---|---|---|
9 | 11 | |
502 | 1,266 | |
- | - | |
7.5 | 0.0 | |
3 months ago | almost 3 years ago | |
Go | JavaScript | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cs
-
Ripgrep is faster than {grep, ag, Git grep, ucg, pt, sift}
That’s one of the reasons I made this actually https://github.com/boyter/cs
I wanted and boolean syntax mixed with fzf instant search. It’s not as fast as ripgrep of course but it’s not solving the same problem.
- Sourcegraph is no longer Open Source
- codespelunker
- cs: command line codespelunker or code search written in Go
- codespelunker (cs) A command line search tool. Allows you to search over code or text files in the current directory either on the console, via a TUI or HTTP server, using some boolean queries or regular expressions.
- Show HN: Codespelunker a command line search tool
-
Lmgrep: Lucene-based grep-like utility
Neat. This is similar to a tool I have been working on (but need to finish off) as I saw the same issue.
Except rather than build an index I brute forced the search each time. For most repositories it’s fast enough even with ranking.
https://github.com/boyter/cs For those interested it’s still very WIP with noticeable issues in TUI mode.
-
Ask HN: What Are You Working On?
A few things.
An implementation of bitfunnel search in Go which I plan to put into searchcode.com at some point once I get all the issues resolved and if performance is acceptable
A command line search tool which brute forces with search ranking https://github.com/boyter/cs/ mostly for code but works pretty well for other things as well
Atlassian Confluence Cloud plugins. Mostly out of personal interest and because there appears to be a good marketplace to produce mostly passive income there.
procedural-gl-js
-
Recreating Real-World Terrain with React, Three.js and WebGL Shaders
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.
The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.
Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)
-
Visualization of 40M Cell Towers
Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?
I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.
-
React Component for 3D Maps
Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.
The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js
-
Ask HN: What Are You Working On?
- Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping
Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/
-
Mountain Peaks in WebGL
The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
What are some alternatives?
git-peek - git repo to local editor instantly
maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2
dcs - Debian Code Search (codesearch.debian.net) is a search engine that searches through all the 130 GB of open source software that is included in Debian. Supports regular expressions!
suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.
hound - Lightning fast code searching made easy
rnnoise - Recurrent neural network for audio noise reduction
ctoc - Count Tokens of Code (forked from gocloc)
ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
lucene-grep - Grep-like utility based on Lucene Monitor compiled with GraalVM native-image
atbswp - A minimalist macro recorder
livegrep - Interactively grep source code. Source for http://livegrep.com/
auto-editor - Auto-Editor: Effort free video editing!