croissant
ArcadiaGodot
croissant | ArcadiaGodot | |
---|---|---|
2 | 6 | |
382 | 169 | |
- | 0.6% | |
0.0 | 0.0 | |
5 months ago | 5 months ago | |
Lua | Clojure | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
croissant
-
improved repl for lua?
Anybody install this recently? I just got it installed by not in a usable way: https://github.com/giann/croissant/issues/8.
ArcadiaGodot
- ArcadiaGodot – Program Godot Applications with Clojure
-
improved repl for lua?
To follow on what I was saying before about editor integration with REPLs, you can actually take it even farther than those simple examples. Clojure, for example, provides the ability to start a network-based REPL (nREPL) inside a running application. You can connect to it and view, change, or add to the program's state in real time while building your application. Combine that with the ability to send code from your editor into a REPL that I mentioned, and you get stuff like this where you can evaluate Clojure code on-the-fly in Unity. (Also possible with Godot.)
-
Godot Engine clojure/jvm bindings
Nice work. Out of curiosity, though, why did you go that route instead of the Arcadia Godot port? Was there something missing or wrong with that, or did you just want to see if you could get JVM Clojure working specifically?
-
Godot appreciation post
For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
-
Unsure what to do with Clojure
Arcadia uses ClojureCLR to work with Clojure in unity. Also Godot engine version.
What are some alternatives?
python-prompt-toolkit - Library for building powerful interactive command line applications in Python
babashka - Native, fast starting Clojure interpreter for scripting
lua-repl - A Lua REPL implemented in Lua for embedding in other programs
Arcadia - Clojure in Unity
jupyter_console - Jupyter Terminal Console
libpython-clj - Python bindings for Clojure
ZeroBraneStudio - Lightweight Lua-based IDE for Lua with code completion, syntax highlighting, live coding, remote debugger, and code analyzer; supports Lua 5.1, 5.2, 5.3, 5.4, LuaJIT and other Lua interpreters on Windows, macOS, and Linux
unifydb - A time-traveling graph database
modern-cpp-tutorial - 📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
looped-in - A browser extension that displays Hacker News comments for the current webpage
ilua - Portable Lua kernel for Jupyter
godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.