cp-examples
Chipmunk2D examples ported to Go (by jakecoffman)
cp
A pure Go physics library with no dependencies. Unofficial Chipmunk2D port. (by jakecoffman)
cp-examples | cp | |
---|---|---|
2 | 4 | |
19 | 256 | |
- | - | |
4.9 | 5.1 | |
3 months ago | 3 months ago | |
Go | Go | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cp-examples
Posts with mentions or reviews of cp-examples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-30.
-
Using the Go port of Chipmunk2d in a tile based game
Sinking into stuff a problem with the physics tick rate. Make sure to set it to at least 1/180 like the player example: https://github.com/jakecoffman/cp-examples/blob/7d72828645908dec6d4f59a750cb59d1aec2816d/player/player.go#L120
cp
Posts with mentions or reviews of cp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-05.
-
Programming or project setup techniques to make 2D physics more repeatable for a ragdoll?
I had a similar issue. I did not find a solution other than to use a different physics engine. I was able to do so using Chipmunk2D and C# though it was a lot of effort.
-
What 2d engine can you recommend me?
https://chipmunk-physics.net is pretty popular, in terms of standalone physics engines
-
Any good c physics libraries?
Yes there is. I use that in my game. http://chipmunk-physics.net
-
Using the Go port of Chipmunk2d in a tile based game
Hey there! I've been working on a 2d platformer game and wanted to share some helpful stuff I learned when working with the Go native Chipmunk2d library. I use this library for collision detection and physics. There is an example in the ebiten repository which is helpful for seeing it used within the context of ebiten. That along with the player example in the cp-examples repo will help give you an idea of how it might be used in a 2d platformer. I suggest pulling the cp-examples repo down and running them locally - then you can see how they work by running them with go run player/player.go
What are some alternatives?
When comparing cp-examples and cp you can also consider the following projects:
Ebiten - Ebitengine - A dead simple 2D game engine for Go
moac - Generate passwords and analyze their strength given physical limits to computation
cp-ebiten - example physics in ebiten using chipmink port
blog - gamedev blog
harmonica - A simple, physics-based animation library 🎼
verse - A physics model