counterfeit-monkey VS Fable: F# |> BABEL

Compare counterfeit-monkey vs Fable: F# |> BABEL and see what are their differences.

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counterfeit-monkey Fable: F# |> BABEL
2 61
166 2,910
2.4% 0.9%
8.6 9.5
10 months ago 4 days ago
Inform 7 F#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

counterfeit-monkey

Posts with mentions or reviews of counterfeit-monkey. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-21.
  • Ask HN: Great text based games to play?
    11 projects | news.ycombinator.com | 21 Jan 2023
    Counterfeit Monkey by Emily Short. https://github.com/i7/counterfeit-monkey/releases

    If you don't want to install a parser on your computer, you can play it online by putting the link to the .gblorb file into https://iplayif.com/ I.e. https://iplayif.com/?story=https%3A%2F%2Fgithub.com%2Fi7%2Fc...

    Modern games are generally going to be more approachable than old ones. Tastes have changed considerably. In the days when you couldn't pull up a walkthrough in a few seconds, taking days to think of the next step was part of the fun, and just getting permanently stuck at some point was fairly common. Also, letting the player keep going even after they have done something to make the game unwinnable is now considered very uncool. Navigation is much less tedious these days as well, fast travel for example, although the exact mechanics depend on the game.

    And that's not mentioning the amount of CPU and RAM available, not only for the game's runtime, but also for tools like I7 (which was used to write Counterfeit Monkey).

    For an quicker introduction to modern "interactive fiction", as it's called these days, check out competition entries. https://intfiction.org/c/competitions/7 These are generally written in a shorter amount of time and the results are quicker to play through.

  • Ask HN: Favourite Open Source Game?
    69 projects | news.ycombinator.com | 1 Jun 2022
    Various old skool text adventures:

    If you are already experienced with them then "Counterfeit Monkey" takes it to the next level with a great twist based on anagram-like magic:

    > Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship.

    > Since then, Atlantis has been the world's greatest center for linguistic manipulation, designing letter inserters, word synthesizers, the diminutive affixer, and a host of other tools for converting one thing to another. Inventors worldwide pay heavily for that technology, which is where a smuggler and industrial espionage agent such as yourself can really clean up.

    > Unfortunately, the Bureau of Orthography has taken a serious interest in your activities lately. Your face has been recorded and your cover is blown.

    > Your remaining assets: about eight more hours of a national holiday that's spreading the police thin; the most inconvenient damn disguise you've ever worn in your life; and one full-alphabet letter remover.

    > Good luck getting off the island.

    https://ifdb.org/viewgame?id=aearuuxv83plclpl

    https://github.com/i7/counterfeit-monkey

    If you're new to the genre then "Lost Pig" is a good place to start, though technically it's licence (Creative Commons Attribution-NonCommercial-NoDerivs 3.0) is not open source.

Fable: F# |> BABEL

Posts with mentions or reviews of Fable: F# |> BABEL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-10-07.
  • Zod: TypeScript-first schema validation with static type inference
    17 projects | news.ycombinator.com | 7 Oct 2024
    Why not write your code in F# and compile it to TypeScript using Fable [1]?

    This way you can use native language features for discriminated unions, functional pipelines, and exhaustive pattern matching to model your domain instead of shoe-horning such functionality into a non-ML language!

    Model your domain in F#, consume it in Python or C# backends and TypeScript frontends. The downside is needing to know all of these languages and run times but I think I'd rather know F# and the quirks with interacting with TypeScript than a library like Effect!

    [1] https://fable.io

  • Dada, an Experiement by the Creators of Rust
    9 projects | news.ycombinator.com | 6 Mar 2024
    This conversation could be referring to https://fable.io/

    Other than that, the question is indeed strange and I agree with your statements.

  • Exploring a foreign F# codebase
    4 projects | dev.to | 24 Feb 2024
    NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
  • Revisiting WASM for F#
    3 projects | dev.to | 16 Dec 2023
    I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
  • A new F# compiler feature: graph-based type-checking
    9 projects | news.ycombinator.com | 5 Nov 2023
    Fable compiler - https://fable.io/

    The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.

    Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.

  • Building React Components Using Unions in TypeScript
    15 projects | dev.to | 1 Oct 2023
    Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
  • Fable: an F# to Dart compiler
    1 project | /r/dartlang | 26 Sep 2023
  • Dart 3.1 and a retrospective on functional style programming in Dart
    7 projects | news.ycombinator.com | 17 Aug 2023
    Stuff like this: https://github.com/fable-compiler/Fable/issues/1822

    It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.

  • Elixir – Why the dot (when calling anonymous functions)?
    2 projects | news.ycombinator.com | 14 Aug 2023
    F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
  • Is it possible to write games like Pac-Man in a functional language?
    10 projects | news.ycombinator.com | 1 Jul 2023

What are some alternatives?

When comparing counterfeit-monkey and Fable: F# |> BABEL you can also consider the following projects:

asyncglk - AsyncGlk: A Typescript Glk library

rescript-compiler - The compiler for ReScript.

extensions - Inform 7 extensions -- some may be ready for public use, others may be barely working experiments. Enjoy!

Sutil - Lightweight front-end framework for F# / Fable. No dependencies.

if - Interactive Fiction technology: specifications and tests

ClojureCLR - A port of Clojure to the CLR, part of the Clojure project

Mudlet - ⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua

Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness

wesnoth - An open source, turn-based strategy game with a high fantasy theme.

Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/

haxe - Haxe - The Cross-Platform Toolkit

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