pandocs
IronBoy
pandocs | IronBoy | |
---|---|---|
7 | 13 | |
1 | 410 | |
- | - | |
10.0 | 6.3 | |
almost 4 years ago | 2 months ago | |
Vue | Rust | |
Creative Commons Zero v1.0 Universal | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pandocs
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GameRoy: a cross platform and highly accurate Game Boy emulator
For Gameboy emulation, one of the most valuable resources are the pandocs: https://gbdev.io/pandocs/
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I finally wrote my first ever emulator (GameBoy)
During the development, these were the main resources I used: * Pan Docs * CPU instruction table * CPU Manual
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Are there guides on how any of the gameboys work (ie how they charge, play games etc) and if not how can I go about learning their structure?
if you just want to learn about how the hardware works, pandocs is the definitive guide to the game boy's hardware, and gbatek helped me a ton when writing my GBA emulator (it also includes some docs on the ds/dsi fwiw)
- A Game Boy Emulator written in Rust
- ¿Les interesaría aprender a programar, emulando un Game Boy?
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[GameBoy] Problem with CD instruction.
Pandocs: https://gbdev.io/pandocs
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Gameboy Graphics Drawing Question
The Ultimate Game Boy Talk has some amazing information in it. In particular, the info on the pixel fifos was brand new to me. You can certainly write an emulator that runs most software without really understanding them, though.
IronBoy
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
Hey, since bro was kind enough to provide the source repo, you should probably post problems / feature requests to https://github.com/nicolas-siplis/IronBoy/issues instead of here.
- feboy (DMG GB emulator) now has full audio support! Special thanks to /u/KingWallmo for working on it the last couple months. Suggestions on what feature to add next?
- Open source project to get involved in as an audio developer
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Gameboy Doctor: debug and fix your gameboy emulator
Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.
https://github.com/nicolas-siplis/feboy
https://github.com/rodrigodd/gameroy
https://github.com/LIJI32/SameBoy/
- How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
- After lots of lost sleep I finally got my Game Boy emulator into a presentable state, contributions and feature requests are more than welcome!
- Currently developing a GameBoy emulator and would love to be able to run at 60 FPS in debug mode, is it feasible?
- Gameboy (DMG) Emulator not rendering Alleyway correctly
- ¿Les interesaría aprender a programar, emulando un Game Boy?
What are some alternatives?
dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀
pandocs - The single, most comprehensive Game Boy technical reference.
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
chip8-book - An introduction to Chip-8 emulation using Rust
GB - Game Boy Assembly Programming
rosettaboy - A gameboy emulator in several different languages
cgb-acid2 - 😀 The Acid2 test, now for Game Boy Color! 😀
SameBoy - Game Boy and Game Boy Color emulator written in C
gb-schematics - Game Boy -related schematics
asitop - Perf monitoring CLI tool for Apple Silicon