corert
Oberon
corert | Oberon | |
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8 | 76 | |
2,863 | 426 | |
- | - | |
8.3 | 7.4 | |
over 3 years ago | about 2 months ago | |
C# | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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corert
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Native AOT Overview
An explanation of the problem: https://github.com/dotnet/corert/blob/master/Documentation/u...
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Thinking about zero-allocation parsing.
Memory was not really designed for having lots of instances of it and doing intensive computations/searches on the instances. The reason for it is that Memory.Span property is actually quite expensive to call. Memory is a union type for storing strings, arrays, and even handles to native memory. Every time you construct it , slice it, or retrieve it's span, lost of machinery related to this union has to run. For example see the source for the Memory.Span property: https://github.com/dotnet/corert/blob/master/src/System.Private.CoreLib/shared/System/Memory.cs#L285.
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Is there any good obfuscator or obfuscation algorithm that makes following the logic difficult?
For earlier versions, try https://github.com/dotnet/corert
- What are the features you're looking forward to in the next version of Fsharp?
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Preview Features in .NET 6 - Generic Math
Yeah I know it's slower on its own, but I was sure it was handled as a faster intrinsic by the runtime. Went to double check and realized I was actually mixing things up with what CoreRT did (see here) but I guess it doesn't apply to CoreCLR. Would be surprised if there weren't any specific optimizations for this with .NET 6+ though, or at the very least with NativeAOT (given they've been porting some bits over from CoreRT and .NET Native too). Will need to go gather more info on this, as it's pretty interesting 🙂
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Awesome .NET Performance
> AOT compilation? I'll believe it when they'll release it, until then, it's all speculation
Devil's in the details, but there -is- AOT compilation[0]. While it hasn't been released as an official product, it has been used for a few projects including a commercial game [1]. And yes, they're looking into the next steps to make it a 'released' thing.[2]
[0] - https://github.com/dotnet/corert/
[1] - https://github.com/dotnet/corert/issues/8233#issuecomment-65...
[2] - https://github.com/dotnet/runtimelab/tree/feature/NativeAOT
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What the F#
That is a well known issue, also what prevented F# to be properly used in .NET Native.
https://github.com/dotnet/corert/issues/5780#issuecomment-40...
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"Low Level" questions about C# (and .Net)
CoreRT
Oberon
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Boehm Garbage Collector
> Sure there's a small overhead to smart pointers
Not so small, and it has the potential to significantly speed down an application when not used wisely. Here are e.g. some measurements where the programmer used C++11 and did everything with smart pointers: https://github.com/smarr/are-we-fast-yet/issues/80#issuecomm.... There was a speed down between factor 2 and 10 compared with the C++98 implementation. Also remember that smart pointers create memory leaks when used with circular references, and there is an additional memory allocation involved with each smart pointer.
> Garbage collection has an overhead too of course
The Boehm GC is surprisingly efficient. See e.g. these measurements: https://github.com/rochus-keller/Oberon/blob/master/testcase.... The same benchmark suite as above is compared with different versions of Mono (using the generational GC) and the C code (using Boehm GC) generated with my Oberon compiler. The latter only is 20% slower than the native C++98 version, and still twice as fast as Mono 5.
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Niklaus Wirth, or the Importance of Being Simple
Great, thanks!
There are books online for free, e.g.
https://people.inf.ethz.ch/wirth/ProgInOberonWR.pdf
and https://ssw.jku.at/Research/Books/Oberon2.pdf
Oberon+ is a superset of Oberon 90 and Oberon-2. Here is more information: https://oberon-lang.github.io/, and here is the current language specification: https://github.com/oberon-lang/specification/blob/master/The.... I already had valuable feedback here on HN concerning the channel extensions. Further research brought me to the conclusion, that Oberon+ should support both, channels and also monitors, because even in Go, the sync package primitives are used twice as much as channels. Mutexes and condition variables can be emulated with channels (I tried my luck here: https://www.quora.com/How-can-we-emulate-mutexes-and-conditi...), but for efficiency reasons I think monitors should be directly supported in the language as well, even if it might collide with the goal of simplicity.
Feel free to comment here or e.g. in https://github.com/rochus-keller/Oberon/discussions/45.
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Tex-Oberon: Make Project Oberon Pretty Again
> Does anyone know why Wirth never modernized his style?
Readability. It's easier to read the source code with uppercase keywords. (I think Wirth once said that code is written once but read many times). See this source code - https://raw.githubusercontent.com/rochus-keller/OberonSystem... - to get an idea of this (the uppercase keywords allow you to easily scan the blocks of code). Ofcourse, one can claim that the same can be achieved better today with colour-coded keywords.
If I remember right, the Oberon+ IDE - https://github.com/rochus-keller/Oberon - gives you an option to disable this and use lowercase keywords.
- FreeOberon cross-platform Oberon language IDD
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Project Oberon (New Edition 2013)
> gain a deep understanding of it .. generate smaller subsets of the system
You can use the OberonViewer for this purpose with the original source code, or the Oberon IDE with a version of the Project Oberon System which runs with SDL on all platforms, see https://github.com/rochus-keller/oberon/#binary-versions and https://github.com/rochus-keller/OberonSystem/tree/FFI
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KolibriOS on Single Floppy Disk
> Regardless, which one is more likely to be ported to a different architecture in the future?
Not sure I understand the question. I'm talking about CPU architectures. The current implementation is in x86 assembler. So if you want to run it on AMD64 or ARM, then you have to replace all assembler files, in the present case probable the full source code.
> what are the comparative performance benchmarks of the low-level language versus the high-level language?
I don't have any measurements. But consider that many operating systems are implemented in C (e.g. Linux) with only isolated parts in assembler, so it is easier to port to other architectures. Linux apparently is fast enough and available for nearly every CPU. Oberon in contrast to C is garbage collected, which also affects performance. I have measurements comparing the same benchmark suite implemented in C++ and in Oberon, where the former is about 22% faster (see https://github.com/rochus-keller/Oberon/blob/master/testcase...).
- Why Use Pascal?
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C or LLVM for a fast backend?
I actually had a similar problem some years ago and finally moved away from LLVM because of complexity, continuous research effort and performance. My current Oberon+ implementation works like this: the CIL code generator together with Mono is used during development, integrated with the IDE, using the debugging features integrated in Mono; to deploy the application and to gain another factor 2 of performance C99 instead of CIL can be generated and compiled with any compatible toolchain. Here are some performance measurements: https://github.com/rochus-keller/Oberon/blob/master/testcases/Are-we-fast-yet/Are-we-fast-yet_results_linux.pdf. Compiling to CIL is very fast and the time Mono needs to compile and run is barely noticable.
- Do transpilers just use a lot of string manipulation and concatenation to output the target language?
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Native AOT Overview
> annoying aspects was requiring the .NET runtime ... OpenJDK is a blessed implementation in a way that Mono never was
Which is unjustified, because Mono CLR is just a single executable less than 5 MB which you can download and run without a complicated installation process (see e.g. https://github.com/rochus-keller/Oberon/#binary-versions ). AOT compilation on the other hand is a huge and complex installation depending on a lot of stuff including LLVM, and the resulting executables are not really smaller than the CLR + mscorlib + app.
What are some alternatives?
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
oberon-riscv - Oberon RISC-V port, based on Samuel Falvo's RISC-V compiler and Peter de Wachter's Project Norebo. Part of an academic project to evaluate Project Oberon on RISC-V.
awesome-dot-net-performance - A curated list of awesome .NET Performance books, courses, trainings, conference talks, blogs and most inspiring open source contributors. Inspired by awesome-... stuff.
MoarVM - A VM with adaptive optimization and JIT compilation, built for Rakudo
obfuscar - Open source obfuscation tool for .NET assemblies
Smalltalk - Parser, code model, interpreter and navigable browser for the original Xerox Smalltalk-80 v2 sources and virtual image file
.NET port of LMAX Disruptor - Port of LMAX Disruptor to .NET
tectonic - A modernized, complete, self-contained TeX/LaTeX engine, powered by XeTeX and TeXLive.
fsharp-companies - Community curated list of companies that use F#
aws-lambda-rust-runtime - A Rust runtime for AWS Lambda
elmish - Elm-like abstractions for F# apps
atldotnet - Fully managed, portable and easy-to-use C# library to read and edit audio data and metadata (tags) from various audio formats, playlists and CUE sheets