stutter
procedural-gl-js
stutter | procedural-gl-js | |
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1 | 11 | |
8 | 1,266 | |
- | - | |
0.0 | 0.0 | |
over 5 years ago | almost 3 years ago | |
JavaScript | ||
- | Mozilla Public License 2.0 |
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stutter
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Ask HN: What Are You Working On?
I finally started to take the time to develop the parser and data types for "stutter" [1], a spoken programming language idea I had for a while now.
The underlying idea is that this language is absolutely syntax clutter free and uses grammar similar to how sentences are built, so that it can be predicted and recognized much easier in noisy environments whilst being a programming language that is made for dictation (instead of typing).
I don't want this to be an esoteric idea, so I'm also experimenting a bit with the use case of embedding it ib my browser stealth [2] in order to automate and schedule web scraping tasks.
[1] https://github.com/cookiengineer/stutter
[2] https://github.com/tholian-network/stealth
procedural-gl-js
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Recreating Real-World Terrain with React, Three.js and WebGL Shaders
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.
The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.
Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)
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Visualization of 40M Cell Towers
Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?
I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.
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React Component for 3D Maps
Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.
The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js
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Ask HN: What Are You Working On?
- Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping
Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/
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Mountain Peaks in WebGL
The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
What are some alternatives?
maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2
suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.
rnnoise - Recurrent neural network for audio noise reduction
ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
atbswp - A minimalist macro recorder
auto-editor - Auto-Editor: Effort free video editing!
rust-starter - Rust Starter Project
Oat++ - 🌱Light and powerful C++ web framework for highly scalable and resource-efficient web application. It's zero-dependency and easy-portable.
pyroscope - Continuous Profiling Platform. Debug performance issues down to a single line of code [Moved to: https://github.com/grafana/pyroscope]
procedural-gl-react - React component for the Procedural GL JS library
thegreatsuspender - A chrome extension for suspending all tabs to free up memory
covid_status