colored-lights VS luminor

Compare colored-lights vs luminor and see what are their differences.

colored-lights

A compromise solution to colored lighting in Minecraft by tinting based on area (by Gegy)

luminor

Approximate spherical lighting attenuation in Minecraft. (by jardhu)
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colored-lights luminor
4 2
54 0
- -
0.0 0.0
about 2 years ago over 3 years ago
Java Java
GNU Lesser General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

colored-lights

Posts with mentions or reviews of colored-lights. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-12.

luminor

Posts with mentions or reviews of luminor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-12.
  • where should I start if I want to learn mod development?
    1 project | /r/feedthebeast | 30 Jul 2022
    As an example... I made this mod a few years ago which changes the internal lighting levels of the lighting engine to help create a more realistic light propagation model. This is something I'm almost certain will break something within Forge by its very nature.
  • [Spectrum] What could be more obvious for a mod about colors than Colored Lights compatibility?
    2 projects | /r/fabricmc | 12 Aug 2021
    For context, I was writing a mod named Luminor as a proof of concept for approximating spherical lighting attenuation (as opposed to the diamond shape lightning of vanilla Minecraft), which on a technical level propagates fractional light (think light level steps of 1.5) into the corner and edge blocks near light sources. As opposed to a fake radial shader effect (like what the handheld Optifine torch mod did), this would directly affect the lighting state of the world and mechanics that are sensitive to light levels would actually respond to the extra light.