collie-cli
nakama
collie-cli | nakama | |
---|---|---|
11 | 40 | |
177 | 8,313 | |
0.6% | 1.4% | |
9.0 | 8.9 | |
30 days ago | 8 days ago | |
TypeScript | Go | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
collie-cli
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Ask HN: Who is hiring? (December 2021)
meshcloud GmbH | Various Engineering Positions | Frankfurt, Germany | Remote work within Germany, after the Onboarding World Office | Fulltime and Permanent
Our multi-cloud platform provides control and visibility to enable an efficient and secure cloud strategy for our customers such as Volkswagen or Commerzbank. To get a tiny insight about our work: We recently launched a new open-source CLI tool that provides an easy overview of cloud landscapes: https://github.com/meshcloud/collie-cli
We are looking for:
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Easily export billing data with one command
I'm a contributor to Collie CLI which is an open-source multi-cloud management CLI for extracting various information from Google Cloud, Azure & AWS.
- Show HN: Collie, the multi-cloud management CLI for Azure, AWS and GCP
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What challenges do you have when managing projects across multiple clouds?
The best we did so far is create a neutral model for Azure Subscriptions, Role Assignments and more, which you can find in our wiki.
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How do you structure your cloud accounts?
Disclaimer: I'm currently building an open-source CLI to make it easier to govern clouds, and I'm thinking of including hierarchy structuring as a part of it.
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Show HN: The Cloud Cost Handbook
This looks really cool! I know how painful it can be to manage costs in the cloud so it's great that this is available as a free to use resource.
We also recently launched an open-source multi-cloud CLI for doing high-level governance in AWS, GCP & Azure.
Reading the part about tags in the handbook, it might be useful for some to use our CLI for improving your tagging strategy. Check it out here: https://github.com/meshcloud/collie-cli/wiki#identifying-inc...
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Open-source CLI for multi-cloud governance
I wanted to share Collie CLI with you, an open-source multi-cloud CLI that we built to make it easier to get a high-level overview of your cloud environments across the three hyperscalers. View your cloud accounts (tenants), tags, costs, and IAM directly in your terminal.
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Fly across all clouds (AWS, Azure, GCP) with Collie CLI
u/DeboX85 great news, Windows support has arrived with v0.5.0.
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Collie: Open-source CLI for managing AWS, Azure & GCP
If you're looking for full transparency on your growing cloud landscape, Collie is just right for you. Collie is open-source and available on GitHub. You only need to have the native cloud CLIs installed on your machine and are ready to go.
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Collie CLI / Open source cloud overview
You can find it on GitHub: Collie CLI
nakama
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Game Server Framework Recommendation
nakama: https://github.com/heroiclabs/nakama
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Next steps for Postgres pluggable storage
To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:
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Is there anyway to create an “online guild” system in my idle game.
you can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase.
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Starred a game and want to make multi-player like stardew, tips?
I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/
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Question about Multiplayer Lobby System
You could create all this yourself, or you can use existing solutions which handle all this (and much more I didn't mention). One that I'm aware of that works with Godot is Nakama. They have a paid hosting option, or you can host the application yourself.
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I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
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Recommendations for Tech for 1v1 RTS Indie Game
Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before?
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Is it a bad idea to run everything on a server
You might be interested in Nakama server from https://heroiclabs.com/
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Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
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What's the 'best' networking solution for Unity? UNet, Photon/Bolt/Fusion, Mirror, Netcode for GOs?
There have been mentions of Normcore, Fish-Net, and Nakama as well.
What are some alternatives?
cloud-pricing-api - GraphQL API for cloud pricing. Contains over 3M public prices from AWS, Azure and GCP. Self-updates prices via an automated weekly job.
ggpo - Good Game, Peace Out Rollback Network SDK
handbook.vantage.sh - The Cloud Cost Handbook is a free, open-source, community-supported set of guides meant to help explain often-times complex pricing of public cloud infrastructure and service providers in plain english.
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
logseq - A local-first, non-linear, outliner notebook for organizing and sharing your personal knowledge base. Use it to organize your todo list, to write your journals, or to record your unique life.
LiteNetLib - Lite reliable UDP library for Mono and .NET
t2d2 - Terraform Test Driven Development
rapier - 2D and 3D physics engines focused on performance.
Zulip - Zulip server and web application. Open-source team chat that helps teams stay productive and focused.
starboard - Moved to https://github.com/aquasecurity/trivy-operator
terrac - A minimal private module registry for Terraform and OpenTofu
siad - The Sia daemon