codeworld
portacle
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codeworld | portacle | |
---|---|---|
14 | 37 | |
1,237 | 678 | |
0.0% | 0.7% | |
0.0 | 3.6 | |
about 1 year ago | 6 months ago | |
Haskell | Shell | |
Apache License 2.0 | zlib License |
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codeworld
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Pedagogical Downsides of Haskell
Code World[1] is a great project that addresses a number of the problems from the article, with an eye towards using Haskell to teach children basic math and programming simultaneously. Code World directly addresses a number of the obstacles outlined in this article:
1. Using an online editor with a rich built-in library removes any toolchain problems.
2. A custom standard library simplifies pedagogically unnecessary details like Foldable
3. The custom standard library also avoids currying (f(a, b) for functions rather than f a b)
4. Custom error messages improve the feedback students get from the compiler
I would highly recommend Code World to anybody looking to teach programming with Haskell. If you want to teach Haskell in a way that fits the existing ecosystem, it's also possible to run Code World without the custom standard library[2].
[1]: https://code.world/#
[2]: https://code.world/haskell#
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What programming language should i learn to code games.
Alternatively, I'm a big fan of https://code.world which is specifically geared towards learners who want to work up to making simple games. It's kind of a toy, but imo resembles a "real" programming language a lot more than other educational programming languages
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Ask HN: It's 2022. Where should I direct the youths to learn about programming?
Loose connection, but made me remember https://code.world/ uses a Haskell-like functional language to define still pictures, animations, or even games.
- My kid loves computers. I would like him to start programming, just for fun to see if it is something for him. But how to start, what type of programming language that is appealing. Books? I mean, we can start with Lisp, but how long will attention hold? Please advise, thanks.
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Game
I second gloss! It's a bit limited (no sound, fonts, nor even text centering, but you do have support for vector and bitmap graphics, color manipulation, mouse, keyboard, and animations), but it's so, so easy to use that I not only recommend it (or the similar Code World) for anybody's first game, I still use it for my newer games.
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Looking for help making a simple game in Haskell
Try https://code.world/
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Functional Programming in OCaml
Two that I can think of:
- Bootstrap teaches a toned-down version of Racket (i.e. Scheme): https://bootstrapworld.org/materials/spring2021/en-us/course... . It's taught in some schools as well as a comp sci curriculum.
- https://code.world/ teaches using a toned-down version of Haskell. To my knowledge it's not used in schools.
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Why I Support the Haskell Foundation
I had the silly 'fromString' error you get when using RebindableSyntax but had forgotten what to do next. Quick Google search and I hit on codeworld #59.
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Hmmmmmmmmmmmmmmmmmmmmmm (SI is an AND gate, SAU is an OR gate)
That's a matter of tooling and environment. You can have a look at examples of drawing animations with physics simulation and user input at https://code.world. It's pure Haskell code without any scary abstractions, just functions from state to the next state.
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Safe Haskell?
I'm not a user myself, but I understand Lambdabot and mueval depend on it. More generally, anything that executes Haskell code supplied by untrusted users would fit the bill. I don't know if CodeWorld for example allows user-supplied modules, but if it did they'd have to be Safe.
portacle
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An Exploration of SBCL Internals (2020)
I agree that it's a hurdle.
Portacle, https://portacle.github.io/ , is a way around config and whatnot, lowering the threshold a little.
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Selling Lisp by the Pound
Reminder that Portacle is a way to try Common Lisp (and its tooling!) in a portable, self-contained way, on all platforms.
https://portacle.github.io/
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plain-common-lisp: a lightweight framework created to make it easier for software developers to develop and distribute Common Lisp applications on Microsoft Windows
Thanks for your work! I can definitely see how your project improve CL's accessibility. Not sure if you're aware of the Portacle project, but I think there is an opportunity merging two projects together.
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Emacs4CL: A 50 line DIY kit to set up vanilla Emacs for Common Lisp
Also it is not much of a kit either since the user is left to install all the tools on their own. User who wants an easy to start kit with Emacs baked in is much better using Portacle or clean Emacs, or some of more polished Emacs distributions like Doom or Prelude together with Roswell for the "kit" part.
- Portacle
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15 Best Lisp Courses to Take in 2023, for Emacs Lisp, Common Lisp, Scheme and Racket, by ClassCentral -featuring System Crafters
Then there's Portacle, a portable Emacs with SBCL, Quicklisp and Emacs goodies (magit, file-treeā¦) pre-installed. https://portacle.github.io/
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What are your opinions on these three books?
There are some updates about Portacle last year. The latest is 1.4c Pre-release. https://github.com/portacle/portacle/releases Without Mac, can not verify it.
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So i wanna learn Common Lisp
See also Portacle: https://portacle.github.io/ It is a portable Emacs that is ready-to-use for CL: it comes with Slime, some Emacs packages, Quicklisp and git.
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How to learn Lisp?
Others have covered the language, but you'll also want tooling. An easy one to get started with is Portacle. It's a Lisp compiler, emacs with Lisp plugins, QuickLisp package manager, etc. so you don't have to spend time setting it all up.
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Trying to get into Lisp, Feeling overwhelmed
1) I also love VSCode ... but for Lisp Emacs really is so much better. Look at Portacle. It basically is Emacs that's well configured for Common Lisp with SBCL right out of the box. You'll have to learn how SLIME work (the shortcuts to recompile running Lisp, etc).
What are some alternatives?
Cabal - Official upstream development repository for Cabal and cabal-install
awesome-lisp-companies - Awesome Lisp Companies
dune - A composable build system for OCaml.
slime - The Superior Lisp Interaction Mode for Emacs
reanimate - Haskell library for building declarative animations based on SVG graphics
evil - The extensible vi layer for Emacs.
scratchjr - With ScratchJr, young children (ages 5-7) can program their own interactive stories and games.
emacs4cl - A tiny DIY kit to set up vanilla Emacs for Common Lisp programming
haskell-template
sbcl - Mirror of Steel Bank Common Lisp (SBCL)'s official repository
sdl2-snake - An example application for sdl2.
sly - Sylvester the Cat's Common Lisp IDE