co10_Escape
Official Github repository of A3 mission co10_Escape. (by CaptainPStar)
ZEN
Zeus enhancement mod for Arma 3 (by zen-mod)
Our great sponsors
co10_Escape | ZEN | |
---|---|---|
2 | 2 | |
58 | 108 | |
- | 0.9% | |
7.4 | 5.9 | |
12 days ago | 24 days ago | |
SQF | SQF | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
co10_Escape
Posts with mentions or reviews of co10_Escape.
We have used some of these posts to build our list of alternatives
and similar projects.
- Best Missions for 2 man group?
-
Calling a bird
Yeah, it can be done with appropriate scripting. You can try looking at the co10 Escape mission for an example of most of what you're looking for — in /Code/functions/Server/fn_RunExtractionHeli.sqf. (Note that some of the variables have "boat" in the name even though they actually refer to helicopters ... the script was originally adapted from an extraction by boat and they never bothered to change the variable names.) At the end of the mission, the players pop a smoke in an area which triggers this script to run; it spawns in two transport helos and an attack helo escort. The two transport helos land near the smoke and then the mission waits for all living players to get into a transport helo. When all players are on, the helos spool up and take off and the mission ends. It doesn't cover moving the players to another location but that should be a fairly straightforward task once you are familiar with how the rest of it is scripted.
ZEN
Posts with mentions or reviews of ZEN.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-14.
-
Random Asgardian's Resupply Script [ZEN]
The mod ZEN is required for this script to function. The spawners for the resupply are under "Custom Modules) in the Zeus Interface
-
We Asked The Ai To Take A Tank From One Base To
ZEN (Zeus ENhanced) has module with convoy speed and separation distances, maybe you could somehow make use of the concept in mission making. They're open source https://github.com/zen-mod/ZEN/
What are some alternatives?
When comparing co10_Escape and ZEN you can also consider the following projects:
KP-Liberation - The work on GreuhZbugs Liberation Mission for Arma 3 continues...
CBA_A3 - Community Base Addons for Arma 3
ACE3 - Open-source realism mod for Arma 3
Domination - Domination - A MP mission for Arma 3
TMF - TMF is a mission making mod for Arma 3's 3D editor
zen - Experimental operating system written in Zig
A3Resupply - A lightweight script to resupply your squad!
Fortify-Objects-Change - Change Fortify object grouping during a mission
LambsDanger - AI enhancement mod for Arma 3