cmrc
frozen
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cmrc | frozen | |
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5 | 10 | |
641 | 1,205 | |
- | - | |
1.5 | 6.1 | |
16 days ago | about 1 month ago | |
CMake | C++ | |
MIT License | Apache License 2.0 |
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cmrc
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How to create a standalone .exe file with no other requirments or libraries to run it.(All required packages contained in .exe file)?
For embedding resources you could use cmrc ( https://github.com/vector-of-bool/cmrc ) in cmake projects. Is probably a bit more convenient than mannually creating char[]s.
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Resource file management in C++ game project
To make a game I have to use resources like textures, audio files, shaders, fonts, etc. Currently, I pack them into binary with a CMake script (https://github.com/vector-of-bool/cmrc) and call it a day, but I want something better.
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how to put folders into the exe file
Check out https://github.com/vector-of-bool/cmrc
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CMake script for embedding resources in binaries
Similar to this, if you don't have newest standard available and what I have used in the past: https://github.com/vector-of-bool/cmrc : A Standalone CMake-Based C++ Resource Compiler
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Compile-time INI config parsing and accessing with C++20
If you use cmake, CMRC is a great way to embed arbitrary files into your project. I use it all the time to embed compiled shaders and such into an executable.
frozen
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Making a "constant mapping"
I found this extension that implements "frozen" versions of some C++ containers, but I was wondering if there is a good solution available in the standard library.
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Static map - is it possible?
A library exists that can produce constexpr hash table based containers.
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What C++ library do you wish existed but hasn’t been created yet?
I use the Frozen library for that. Since the conversions should be known at compile time you can make constexpr hash tables for lookups.
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Command-line util for class implementation (My first try at a professional c++ application)
The constexpr dependency of note here is frozen.
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Ambition is cute.
In C++, a drop-in replacement for your DSA can provide significant improvements over the standard library. Particularly the standard unordered_map class can be improved by 50% to 100% (e.g. https://github.com/greg7mdp/parallel-hashmap, or for static maps https://github.com/serge-sans-paille/frozen). Of course, recognize that creating a DS/A from scratch is an entire project, and you shouldn't roll your own for an independent codebase.
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[Hobby] Bomberman fan 2D Animator needed
Technologies (for curious folks): C++17, SFML, Entt, Frozen, Protobuf, spdlog, GoogleTest, GoogleBenchmark, CMake and Dear ImGui for debug purpose.
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May 2021 monthly "What are you working on?" thread
In the language, I added anonymous array literals. I did some cleanup in the compiler and updated to LLVM 12 from 10 (which was pretty trivial, surprisingly). I also added frozen, a C++ perfect-hashing library, as a dependency to speed up the lookup of keywords in my lexer. The library exploits C++’s constexpr features to generate a perfect hash at compile-time without any separate build step, which is great, and it also provides a drop-in replacement for std::unordered_map that uses the hash.
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MSVC Backend Updates in Visual Studio 2019 version 16.10 Preview 2 | C++ Team Blog
This is where I plug Frozen :-] https://github.com/serge-sans-paille/frozen
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What (relatively) easily to implement features would you like to see in c++23.
I’ve no idea how hard it is to implement, but return type polymorphism would be nice. Especially returning different things based on the constexpress of the result. And then add Frozen eqivalents of associative containers to the STL, so that, for example constexpr auto set = std::make_set(...) would be frozen::set, and auto set = std::make_set(...) would be std::set.
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Compile-time INI config parsing and accessing with C++20
In which case, I believe the answer your question would be yes: the frozen map.
What are some alternatives?
ini-config - C++20 single-header library for embedding INI configs
gram_grep - Search text using a grammar, lexer, or straight regex. Chain searches for greater refinement.
check-type-align - Check the alignment requirement of a type in CMake
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
cmake-embed - CMake script for embedding resources in binaries.
STL - MSVC's implementation of the C++ Standard Library.
Simple-Asset-Packer - Simple cross-platform asset packer for use with games & standalone applications
bluebird - A work-in-progess programming language modeled after Ada and C++
mpv - 🎥 Command line video player
c3c - Compiler for the C3 language
read - A small header-only library to make input in C++ sensible