cmake-init-clang-on-windows
spdlog
cmake-init-clang-on-windows | spdlog | |
---|---|---|
9 | 44 | |
9 | 22,302 | |
- | - | |
0.0 | 8.9 | |
over 2 years ago | 4 days ago | |
CMake | C++ | |
- | MIT |
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cmake-init-clang-on-windows
- Using Clang on Windows without Visual Studio.
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Best compiler for C99
Or LLVM Clang directly without a pseudo *nix environment: https://github.com/friendlyanon/cmake-init-clang-on-windows
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Cross Compile
While not embedded, but here is an example for compiling with LLVM Clang on Windows without needing vcvarsall.
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Why does Microsoft want to ditch C?
I was informed that this is not the case. lld supports PE/COFF natively on Windows. You just need to provide some flags to use the MSVC .lib and include files to use Clang properly. Or use the vcvarsall, but that's stinky and I don't like having all that env stuff in my terminal all the time.
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Quick guide to Windows programming for Unix/Linux C programmers?
Regarding building, I'd advise staying as far away from Mingw, msys and Cygwin as possible. You can just use LLVM Clang without any issue on Windows. You can keep using vim with Clang tools as if you were on Linux still.
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What Linux distros and environment setup are recommended/optimal for C++ development?
CMake, Clang and Conan work all the same on all operating systems. I don't know why you would like to force yourself into one kind of environment that might not suit your needs in other areas as well. On Windows, you can even use LLVM Clang without godawful hacks like mingw.
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Build2 seems to have the right idea.
From a quick searching I found what it takes to compile a Windows executable on macOS, these flags could be very easily turned into a toolchain file and the situation would be similar on Linux as well.
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Thoughts on build systems?
cmake-init was just for a general project setup. One of the examples in fact shows what a toolchain file should look like.
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Installing c compiler on windows 10.
You can also just use LLVM Clang on Windows. Still requires MSVC installed though, because of link.exe, system .libs and system headers.
spdlog
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Show HN: Logfmtxx – Header only C++23 structured logging library using logfmt
Why a new lib instead of using or contributing to an existing one as spdlog?
https://github.com/gabime/spdlog
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C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: gabime/spdlog
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Easy logging A logging system for c++20
SpdLog https://github.com/gabime/spdlog
- Blackbox library for embedded systems
- cpp macros
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Compiled logging library suggestion(s)?
The usual recommendation when logging libraries are brought up is spdlog, which is however header-only. It's available on Conan-center.
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What a good debugger can do
* Aha! In digging up the docs for NDC, I found this[1], which does mention a book for your reading list: "Patterns for Logging Diagnostic Messages" part of the book "Pattern Languages of Program Design 3" edited by Martin et al.
[1] https://github.com/gabime/spdlog
- Does spdlog::get()->critical throw?
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CMake question
FetchContent_Declare( spdlog GIT_REPOSITORY https://github.com/gabime/spdlog GIT_TAG origin/v1.x ) FetchContent_MakeAvailable(spdlog)
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I want to slightly change the behavior of the std::cout
Typically, you'd use a logging library to handle stuff like this. I personally like spdlog. You use different logger functions (info, warn, error) and depending on what level you have set for the logger (or globally) some of the functions become no-ops. E.g. When not running in verbose mode all spdlog::info() do nothing.
What are some alternatives?
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
glog - C++ implementation of the Google logging module
conan - Conan - The open-source C and C++ package manager
Boost.Log - Boost Logging library
raylib - A simple and easy-to-use library to enjoy videogames programming
easyloggingpp - C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.
libpq - build2 package for PostgreSQL C client library
G3log - G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
sol2 - `build2` package of `sol2`
plog - Portable, simple and extensible C++ logging library
spdlog - build2 package of the spdlog library
log4cplus - log4cplus is a simple to use C++ logging API providing thread-safe, flexible, and arbitrarily granular control over log management and configuration. It is modelled after the Java log4j API.