cmake-init-clang-on-windows
conan-center-index
cmake-init-clang-on-windows | conan-center-index | |
---|---|---|
9 | 41 | |
9 | 896 | |
- | 1.7% | |
0.0 | 10.0 | |
over 2 years ago | 7 days ago | |
CMake | Python | |
- | MIT License |
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cmake-init-clang-on-windows
- Using Clang on Windows without Visual Studio.
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Best compiler for C99
Or LLVM Clang directly without a pseudo *nix environment: https://github.com/friendlyanon/cmake-init-clang-on-windows
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Cross Compile
While not embedded, but here is an example for compiling with LLVM Clang on Windows without needing vcvarsall.
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Why does Microsoft want to ditch C?
I was informed that this is not the case. lld supports PE/COFF natively on Windows. You just need to provide some flags to use the MSVC .lib and include files to use Clang properly. Or use the vcvarsall, but that's stinky and I don't like having all that env stuff in my terminal all the time.
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Quick guide to Windows programming for Unix/Linux C programmers?
Regarding building, I'd advise staying as far away from Mingw, msys and Cygwin as possible. You can just use LLVM Clang without any issue on Windows. You can keep using vim with Clang tools as if you were on Linux still.
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What Linux distros and environment setup are recommended/optimal for C++ development?
CMake, Clang and Conan work all the same on all operating systems. I don't know why you would like to force yourself into one kind of environment that might not suit your needs in other areas as well. On Windows, you can even use LLVM Clang without godawful hacks like mingw.
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Build2 seems to have the right idea.
From a quick searching I found what it takes to compile a Windows executable on macOS, these flags could be very easily turned into a toolchain file and the situation would be similar on Linux as well.
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Thoughts on build systems?
cmake-init was just for a general project setup. One of the examples in fact shows what a toolchain file should look like.
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Installing c compiler on windows 10.
You can also just use LLVM Clang on Windows. Still requires MSVC installed though, because of link.exe, system .libs and system headers.
conan-center-index
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The xz attack shell script
Conan is a package manager for C/C++. See: https://conan.io/.
The way it works is that you can provide "recipes", which are Python scripts, that automate the process of collecting source code (usually from a remote Git repository, or a remote source tarball), patching it, making its dependencies and transitive dependencies available, building for specific platform and architecture (via any number of build systems), then packaging up and serving binaries. There's a lot of complexity involved.
Here are the two recipes I mentioned:
libcurl: https://github.com/conan-io/conan-center-index/blob/master/r...
OpenSSL v3: https://github.com/conan-io/conan-center-index/blob/master/r...
Now, for the sake of this thread I want to highlight three things here:
- Conan recipes are usually made by people unaffiliated with the libraries they're packaging;
- The recipes are fully Turing-complete, do a lot of work, have their own bugs - therefore they should really be treated as software comonents themselves, for the purpose of OSS clearing/supply chain verification, except as far as I know, nobody does it;
- The recipes can, and do, patch source code and build scripts. There's supporting infrastruture for this built into Conan, and of course one can also do it by brute-force search and replace. See e.g. ZLib recipe that does it both at the same time:
https://github.com/conan-io/conan-center-index/blob/7b0ac710... -- `_patch_sources` does both direct search-and-replace in source files, and applies the patches from https://github.com/conan-io/conan-center-index/tree/master/r....
Now, good luck keeping track of what's going on there.
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Mokara.io Open Beta (Pre-Built C++ Third-Party Libraries)
Just checkout ConanCenter https://conan.io/center it's free.
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Looking for projects to contribute to
https://github.com/conan-io/conan-center-index there's 200+ PR that need reviewing :) we add community reviewers fairly often
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Conan package manager completely broken after 2.0 release
As for ffmpeg it was last updated 10 days ago https://github.com/conan-io/conan-center-index/commits/master/recipes/ffmpeg/all :)
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PcapPlusPlus in Conan 2.0
This is a more complicated recipe https://github.com/conan-io/conan-center-index/blob/master/recipes/pcapplusplus/all/conanfile.py
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OpenSSL 3.1 Released
You can use the Conan package manager with prebuilt binaries/libraries
https://conan.io/center
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Compiling CrowCPP on Windows and about to kms
It's available in Conan too https://github.com/conan-io/conan-center-index/tree/master/recipes/crowcpp-crow though it's not well maintained so no promises if it's working
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Is there a way to make sure that my friend on windows can compile my c++ project that i made on linux?
You need something like https://conan.io/center/ to install the dependencies. You're lucky because it works well with CMake.
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Conan 2.0, the new version of the open-source C and C++ package manager
This post on github contains a list of packages supported by conan 2.0, its also kept up to date https://github.com/conan-io/conan-center-index/discussions/16196
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First piece of complex CMake code. Need good roasting to help improeve.
Use a package manager: https://vcpkg.link/ https://conan.io/center/
What are some alternatives?
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
conan - Conan - The open-source C and C++ package manager
libpq - build2 package for PostgreSQL C client library
raylib - A simple and easy-to-use library to enjoy videogames programming
VulkanExamples - Examples and demos for the Vulkan C++ API
cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration
sol2 - `build2` package of `sol2`
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
spdlog - build2 package of the spdlog library
neuronika - Tensors and dynamic neural networks in pure Rust.