clunk
learn-gdscript
clunk | learn-gdscript | |
---|---|---|
1 | 107 | |
3 | 1,939 | |
- | 1.1% | |
8.0 | 7.0 | |
11 months ago | 29 days ago | |
Java | GDScript | |
- | GNU General Public License v3.0 or later |
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clunk
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Ask HN: What Are You Working on This Year?
An app for quickly and collaboratively drawing maps for tabletop RPGs.
I run a tabletop RPG for some friends over the Internet using Roll20. As a player in other (in-person) games, there have been times where we've collaboratively made a map as we've gone along rather than the GM providing one, and I wanted to be able to provide a similar experience for my players. Since we found Roll20 didn't really work for this use case, I'm cobbling together an app that tries to make the experience as fluid as possible. It's only really intended for my group when I'll be on hand to explain how it works and I'll be the only one deploying it, so the docs are somewhat sparse, but in case anyone is interested:
https://github.com/mwilliamson/ttrpg-map-sketcher
I've also been working on a compiler for the most boring programming language in the world: https://github.com/mwilliamson/clunk
I maintain a library with ports to multiple languages (JavaScript, Python, Java). They have very similar structure, which means doing the same thing in pretty much the same way three times each time I make a change.
The idea I wanted to test with my language is: is it possible to extract a common subset that compiles into reasonably idiomatic code for those target languages? The compiled interfaces should be sensible (i.e. use of the code from the target language should be as good as if written in the target language directly), while implementations can be a little less tidy, but ultimately still readable and easily refactorable if the user ever decides to eject from my language and write everything in the target language(s) instead.
I doubt I'll ever use it in anger, and since it's nowhere near ready for use of any kind there aren't really any docs. In the unlikely event someone is interested, the most illuminating thing to look at would be the very beginnings of the reimplementation of the aforementioned library. Since I use snapshot testing with examples, you can see the source code, generated code and result of running the compiled test suite in one file:
Java: https://github.com/mwilliamson/clunk/blob/main/snapshots/%5B...
learn-gdscript
- I want to learn Godot from scratch. i tried to learn it a few times and got bored and failed. can you help if you know a good tutorial video that is easy to understand? how can i learn gdscript?
- Should I learn GDscript now or later?
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Promotion and critique of the 20 Games Challenge
When I see someone wanting to start out and knowing nothing at all I do not point them at the 20 games challenge. I first point them at something like this: GDquest GDscript for total beginners . It at least attempts to teach some absolute basics as well as abstracting/hiding away useless and confusing framework you really don't want to be occupied with when learning from zero. But it's also guilty of assuming knowledge in some areas. That is sadly unavoidable. It also teaches almost nothing about object oriented design. (Something that should be looked up if you're working in an engine that has this as it's central design philosophy)
- Not a programmer, i want to learn
- So I'm trying to learn godot but before I do that is it perfect for beginners or I need to learn something Else?
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what are the best FREE ways to learn GODOT?
You can use this to learn GDScript https://gdquest.github.io/learn-gdscript/
- Viaje al centro de Godot
- I just need a little clarification
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Help with spawning objects in order
Do you have any experience with programming? If not, you may want to start here https://gdquest.github.io/learn-gdscript/
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i dont know what to do
If you have never done basic fundamental programming you can begin with https://gdquest.github.io/learn-gdscript/ , while this still hasn't been updated to Godot 4.0, it is universal enough not to be a problem.
What are some alternatives?
godot-port - Unknown Horizons Godot Engine Port
colorall - Absorb the adjacent colors by changing your blob's color
godot-blueprint - A quick-start Godot project ready for development.
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
godot-docs - Godot Engine official documentation
eigen
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
godot-space-invaders - Personal attempt at remaking the classic arcade game, Space Invaders. A project used to learn more about Godot and preparing myself for Ludum Dare 49.
java-programming
godot-dash-docset - Dash docset generator for Godot's API
glTF - glTF – Runtime 3D Asset Delivery