Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
clunk
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Ask HN: What Are You Working on This Year?
An app for quickly and collaboratively drawing maps for tabletop RPGs.
I run a tabletop RPG for some friends over the Internet using Roll20. As a player in other (in-person) games, there have been times where we've collaboratively made a map as we've gone along rather than the GM providing one, and I wanted to be able to provide a similar experience for my players. Since we found Roll20 didn't really work for this use case, I'm cobbling together an app that tries to make the experience as fluid as possible. It's only really intended for my group when I'll be on hand to explain how it works and I'll be the only one deploying it, so the docs are somewhat sparse, but in case anyone is interested:
https://github.com/mwilliamson/ttrpg-map-sketcher
I've also been working on a compiler for the most boring programming language in the world: https://github.com/mwilliamson/clunk
I maintain a library with ports to multiple languages (JavaScript, Python, Java). They have very similar structure, which means doing the same thing in pretty much the same way three times each time I make a change.
The idea I wanted to test with my language is: is it possible to extract a common subset that compiles into reasonably idiomatic code for those target languages? The compiled interfaces should be sensible (i.e. use of the code from the target language should be as good as if written in the target language directly), while implementations can be a little less tidy, but ultimately still readable and easily refactorable if the user ever decides to eject from my language and write everything in the target language(s) instead.
I doubt I'll ever use it in anger, and since it's nowhere near ready for use of any kind there aren't really any docs. In the unlikely event someone is interested, the most illuminating thing to look at would be the very beginnings of the reimplementation of the aforementioned library. Since I use snapshot testing with examples, you can see the source code, generated code and result of running the compiled test suite in one file:
Java: https://github.com/mwilliamson/clunk/blob/main/snapshots/%5B...
diet256
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Ask HN: What Are You Working on This Year?
I'm working on INET256, an API for secure identity based networking. The reference implementation, mesh256 is a mesh network using a distributed routing algorithm. There is also diet256, which is a centrally coordinated network with direct connections using QUIC over The Internet.
https://github.com/inet256/inet256
https://github.com/inet256/diet256
- Diet256 is a Centrally Coordinated INET256 Network using QUIC
- Show HN: Diet256 Is a Centrally Coordinated INET256 Network
What are some alternatives?
stun - Fast RFC 5389 STUN implementation in go
yomo - 🦖 Stateful Serverless Framework for building Geo-distributed Edge AI Infra
hyprspace - A Lightweight VPN Built on top of IPFS + Libp2p for Truly Distributed Networks.
speaklikeabrazilian.com - Speak Like A Brazilian
fortio - Fortio load testing library, command line tool, advanced echo server and web UI in go (golang). Allows to specify a set query-per-second load and record latency histograms and other useful stats.
quic-go - A QUIC implementation in pure Go
tailscale-android - Tailscale Android Client
bevy - A refreshingly simple data-driven game engine built in Rust
space-craft-22 - Asteroids clone to test out that sweet perspective shader
linux-surface - Linux Kernel for Surface Devices
roqr - QR codes that will rock your world
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.