clog-plotly
py4cl2
clog-plotly | py4cl2 | |
---|---|---|
6 | 11 | |
6 | 40 | |
- | - | |
2.6 | 5.6 | |
over 1 year ago | 8 days ago | |
CSS | Common Lisp | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
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clog-plotly
- Plotting
- basic graphics library
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Suggestions for simple 3d point visualization tools? (sbcl, linux)
You can easily do this with clog https://github.com/rabbibotton/clog and clog-plotly - https://github.com/rabbibotton/clog-plotly
- CLOG-Plotly - D3 based Charts from Plotly for CLOG and CLOG-Builder
- CLOG-Plotly - D3 based Plotly charts and plotting for CLOG and CLOG Builder
py4cl2
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An Idea for Piggybacking Python (language) ecosystem
I... recently got that working: https://github.com/digikar99/py4cl2/tree/master/cffi - Yes, CFFI! Yes, passing CL array data by reference!
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Plotting
I ended up using a fair bit of matplotlib through college and with colleagues. I too don't want to use python, but I also don't like throwing away its libraries, and I'm too lazy to invest in other* plotting ecosystems. In effect, I use up using matplotlib through py4cl/2.
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numericals - Performance of NumPy with the goodness of Common Lisp
Note that it is not my aim to replace the python ecosystem; I think that is far too lofy a goal to be of any good. My original intention was to interoperate with python through py4cl/2 or the likes, but felt that one needs a Common Lisp library for "small" operations, while "large" operations can be offloaded to python libraries through py4cl/2.
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
Python: Blender and Panda3D (game engine used for Disney's Toontown way back when) are both scriptable with Python. I've been able to successfully call Panda from Py4CL2 (thanks digikar for the help with that), but I have not tried with Blender yet. I think it's doable.
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Rewrite Your Scripts In LISP - with Roswell
While you are at it I may as well mention https://github.com/digikar99/py4cl2
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Good Lisp libraries for math
If performance is absolutely not a concern, then third option is using python libraries through py4cl/2. To put it differently, if calling python from lisp is not the bottleneck, then this is a feasible option.
- Using Lisp as a Dynamic Library
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What are the advantages of Hy/Hissp over python bindings for CL/Clojure?
py4cl2 (not py4cl!) author here. From the v2.9.0 docs:
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Design patterns for Lisp interop with other languages?
py4cl and py4cl2 represent a fairly pragmatic example of method 1, using an OS child process to communicate back and forth with your python code. Python is fairly popular and well-enabled with libraries, so you can delegate things to python that leverage those libraries.
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Image classification in CL? Help with starting point
If you can structure your code so that data de/serialization is not a bottleneck, then you could access the python libraries using py4cl/2.
What are some alternatives?
plot - A vega-lite DSL for Common Lisp
py4cl - Call python from Common Lisp
sketch - A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
cl-cuda - Cl-cuda is a library to use NVIDIA CUDA in Common Lisp programs.
plotly.js - Open-source JavaScript charting library behind Plotly and Dash
numcl - Numpy clone in Common Lisp
kons-9 - Common Lisp 3D Graphics Project
farolero - Thread-safe Common Lisp style conditions and restarts for Clojure(Script) and Babashka.
clog - CLOG - The Common Lisp Omnificent GUI
vega-lite - A concise grammar of interactive graphics, built on Vega.
Petalisp - Elegant High Performance Computing