clara-rules
clean-code
clara-rules | clean-code | |
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1 | 7 | |
1,179 | 511 | |
0.8% | - | |
5.9 | 10.0 | |
22 days ago | almost 7 years ago | |
Clojure | ||
Apache License 2.0 | - |
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clara-rules
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Ask HN: Where do I find good code to read?
I've met a few young programmers who heard somewhere that object-oriented programming was bad and they want to get the enlightenment of functional programming that they've heard about. Frequently they travel from job to job like itinerant martial artists always looking for somewhere where they practice the true technique but they always seem disappointed as it is just as easy if not easier to screw up handling errors with monads than it is with exceptions and they find analogies like "a monad is like a burrito" just get them more confused.
As for something profound I'd point you to
https://github.com/cerner/clara-rules
which many people will struggle with because like many other production rules engines in LISP (and many other examples of simple compilers), there is hardly any code! Contrast that to the orders of magnitude larger rules engine Drools
https://github.com/kiegroup/drools
which is so crazy-complicated primarily because the Drools language is Java-based so you need all sorts of things that Clara or CLIPS don't need.
clean-code
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Ask HN: Where do I find good code to read?
This isn't exactly a repo to look at, but the book "Clean Code" is a fantastic read for learning how to write good code. It does have a lot of examples in it, and does a great job explaining everything. https://github.com/jnguyen095/clean-code/blob/master/Clean.C...
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Good CS books
Clean Code by Robert Martin
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My gf (bio major) works with RStudio in one of her classes. She's a real programmer now I'm so proud of her.
I think you'll find that uncle bob in page 300 of "Clean Code: A Handbook of Agile Software Craftsmanship", would disagree with you. https://github.com/jnguyen095/clean-code/blob/master/Clean.Code.A.Handbook.of.Agile.Software.Craftsmanship.pdf
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Clean Code beszerzése itthon használtan
GitHub link
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How do I write cleaner code? What am I doing wrong?
And to help learn the mindset, I recommend looking outside the gamedev world for software development principles. I recommend the (appropriately named) book Clean Code by Robert Martin, Joel Splosky's blog, and Jeff Atwood's blog coding horror. Joel also has a reading list so you can check that out for more.
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Looking For Programming-Related Books
https://github.com/jnguyen095/clean-code/blob/master/Clean.Code.A.Handbook.of.Agile.Software.Craftsmanship.pdf https://github.com/forkarea/book/blob/master/M.Fowler%20et%20al%20-%20Refactoring%20-%20Improving%20the%20Design%20of%20Existing.pdf https://github.com/minhloc2011/books/blob/master/Don't%20Make%20Me%20Think%20-%20A%20Common%20Sense%20Approach%20To%20Web%20Usability%20(Second%20Edition)%20(2006).pdf https://github.com/rajucs/Book-For-Programmers/blob/master/the-pragmatic-programmer.pdf
What are some alternatives?
Refactoring-Summary - Summary of "Refactoring: Improving the Design of Existing Code" by Martin Fowler
glib - Read-only mirror of https://gitlab.gnome.org/GNOME/glib
sqlite - sqlite mirror
The-Simpsons-Hit-and-Run - Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003
pocket - Official implementation of the Pocket Network Protocol v1
deno_std - deno standard modules
retlang
DOOM - DOOM Open Source Release
beanie - Asynchronous Python ODM for MongoDB