clara-rules
The-Simpsons-Hit-and-Run
clara-rules | The-Simpsons-Hit-and-Run | |
---|---|---|
1 | 11 | |
1,179 | 735 | |
0.8% | - | |
5.9 | 4.1 | |
22 days ago | 9 months ago | |
Clojure | C++ | |
Apache License 2.0 | - |
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clara-rules
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Ask HN: Where do I find good code to read?
I've met a few young programmers who heard somewhere that object-oriented programming was bad and they want to get the enlightenment of functional programming that they've heard about. Frequently they travel from job to job like itinerant martial artists always looking for somewhere where they practice the true technique but they always seem disappointed as it is just as easy if not easier to screw up handling errors with monads than it is with exceptions and they find analogies like "a monad is like a burrito" just get them more confused.
As for something profound I'd point you to
https://github.com/cerner/clara-rules
which many people will struggle with because like many other production rules engines in LISP (and many other examples of simple compilers), there is hardly any code! Contrast that to the orders of magnitude larger rules engine Drools
https://github.com/kiegroup/drools
which is so crazy-complicated primarily because the Drools language is Java-based so you need all sorts of things that Clara or CLIPS don't need.
The-Simpsons-Hit-and-Run
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Ask HN: Where do I find good code to read?
I'm an F tier programmer but I think the Simpson's Hit and Run game has some really great code. Its easy to read and well organized in my opinion.
https://github.com/Svxy/The-Simpsons-Hit-and-Run/tree/eb4b34...
- The-Simpsons-Hit-and-Run source code from 2003 [Not-Godot]
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The Simpsons Hit and Run leaked source code
https://github.com/Svxy/The-Simpsons-Hit-and-Run/blob/eb4b34... is a highlight
What are some alternatives?
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