ck
libdill
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ck | libdill | |
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7 | 2 | |
2,293 | 1,658 | |
0.9% | - | |
6.9 | 0.0 | |
10 days ago | about 1 year ago | |
C | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ck
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Falsehoods programmers believe about undefined behavior
Maybe I'm missing something, but x is not volatile and the compiler is free to assume that it is not modified concurrently outside the bounds of C's memory model. Compilers can and do hoist out loop invariants, and https://github.com/concurrencykit/ck/commit/b54ae5c4ace9b94442bbb46858449069f566d269 seems like an example of compilers doing what you say they don't. What am I missing?
- Concurrency Kit
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A portable, license-free, lock-free data structure library written in C.
Recommend checking out http://concurrencykit.org instead.
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Does a thread have a better chance of acquiring a mutex if it's just in time? Or if it's been in the queue? Neither?
If you're interested in how other approaches work, or how one achieves concurrency on shared mutable state without mutual exclusion, would recommend checking out concurrency kit.
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Libdill: Structured Concurrency for C (2016)
There are plenty of practical solutions to the safe memory reclamation problem in C. The language just doesn't force one on you.
From epoch-based reclamation (https://github.com/concurrencykit/ck/blob/master/include/ck_..., especially with the multiplexing extension to Fraser's classic scheme), to quiescence schemes (https://liburcu.org/), or hazard pointers (https://github.com/facebook/folly/blob/master/folly/synchron..., or https://pvk.ca/Blog/2020/07/07/flatter-wait-free-hazard-poin...)... or even simple using a type-stable (https://www.usenix.org/legacy/publications/library/proceedin...) memory allocator.
In my experience, it's easier to write code that is resilient to hiccups in C than in Java. Solving SMR with GC only offers something close to lock-freedom when you can guarantee global GC pauses are short enough... and common techniques to bound pauses, like explicitly managed freelists land you back in the same problem space as C.
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C Deep
ck - Concurrency primitives, safe memory reclamation mechanisms and non-blocking data structures. BSD-2-Clause
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Super-expressive – Write regex in natural language
Indeed they do, https://github.com/concurrencykit/ck
libdill
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Show HN: A pure C89 implementation of Go channels, with blocking selects
libmill (https://github.com/sustrik/libmill) and libdill (https://github.com/sustrik/libdill) should be similar and probably mentioned.
As far as I understand the differences between CspChan and libmill might be that libmill also implements lightweight tasks (coroutines) and everything that goes with it (IO multiplexing, async timers, etc), while CspChan uses OS threads?
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Libdill: Structured Concurrency for C (2016)
I saw this in 2017. Unfortunately, not much activity now. https://github.com/sustrik/libdill/commits/master
Might be fun to play with, but I wouldn't rely on it. Generally, better off with libuv for existing projects or Rust for greener fields where lifetimes are checked and safe concurrency is much easier.
What are some alternatives?
libcds - A C++ library of Concurrent Data Structures
libmill - Go-style concurrency in C
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
A C++14 library for executors - C++ library for executors
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++
HPX - The C++ Standard Library for Parallelism and Concurrency
CUB - THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System
laugh - Laughably simple yet effective Actor concurrency framework for C++20