civlua
hylo
civlua | hylo | |
---|---|---|
14 | 54 | |
20 | 1,117 | |
- | 2.4% | |
9.5 | 9.9 | |
4 days ago | 3 days ago | |
Lua | Swift | |
The Unlicense | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
civlua
- LAP: Lua Async Protocol
-
IBM 360 in UK need a home
http://civboot.org is basically trying to answer exactly this question
- Drowning in code: The ever-growing problem of ever-growing codebases
-
Why the fuck are we templating YAML? (2019)
I'm designing a simple dev environment from scratch.
My solution for this is a sandboxed lua for programatic configuration:
https://github.com/civboot/civlua/tree/main/lib/luck
I can't stand JSON (for many reasons) so I created a serialization format that combines it and CSV for nested objects
https://github.com/civboot/civlua/tree/main/lib/tso
I wish the industry would standardize on a solution like this. IMO you shouldn't use a "real" language unless you can lock it down to be determinisitic. JSON is supposed to be human readable but fails for lots of real-world data like multi-line strings or lists of records.
CSV is more readable but doesn't supported nested objects.
-
Show HN: Cassette, a Personal Programming Language
Have you tried for any length of time?
For example, there's lots of little places where aligning keywords helps clarify code
https://github.com/civboot/civlua/blob/main/ds/ds.lua#L89
Formatters HATE putting multiple statements on a single line, but when they go it makes it so much easier to parse (for a person)
-
LuaX: A Lua Dialect with JSX
I've built a lua-based markdown which is more sane (from a programmer's PoV) than markdown but still concise
https://github.com/civboot/civlua/tree/main/cxt
I'm planning on supporting syntax highlighting. I could imagine creating a cxx that does what LuaX is doing, except it would support rendering to the command line as well as html.
Want to team up?
-
Unveiling the big leap in Ruby 3.3's IRB
Reading "big features" like "multi line input" makes me feel more than ever that we really need an ultra light weight embeddedable text editor.
I wrote one, and while it's not yet complete I can say it's really _not that hard_
https://github.com/civboot/civlua/blob/main/ele/README.md
-
22-Year-Old Builds Chips in His Parents' Garage (2022)
Sam was one of my main inspirations in starting http://civboot.org. Awesome to see he's managed to make his own chip now!
- I'm building a self-bootstrapped embeddedable programming environment in Lua
- Civlua: Self contained software to build a minimalist development environment
hylo
-
Vala Programming Language
Or Val[0], now called Hylo (for a good reason), or V[1].
[0] https://www.hylo-lang.org
-
Cpp2 and cppfront – An experimental 'C++ syntax 2' and its first compiler
The evolution of C++ has been a multi-decade history of dealing with difficult reality.
I have great hope that Herb can create with his cppfront project “The Very Best of C++” to carry that tremendous legacy forward.
If I was to throw my hat into a “C++ successor”, it would be https://www.hylo-lang.org/ with its “all the safeties” and “tell you when you’re doing it sub-optimal” approach.
-
Borrow Checking Hylo [video]
Paper: https://2023.splashcon.org/details/iwaco-2023-papers/5/Borro...
> Hylo is a language for high-level systems programming that promises safety without loss of efficiency. It is based on mutable value semantics, a discipline that emphasizes the independence of values to support local reasoning. The result—in contrast with approaches based on sophisticated aliasing restrictions—is an efficient, expressive language with a simple type system and no need for lifetime annotations.
> Safety guarantees in Hylo programs are verified by an abstract interpreter processing an intermediate representation, Hylo IR, that models lifetime properties with ghost instructions. Further, lifetime constraints are used to eliminate unnecessary memory allocations predictably.
https://www.hylo-lang.org/
https://github.com/Hylo-lang/Hylo
- Hylo a programming language that tries to be safe and fast
- Odin Programming Language
-
Why do lifetimes need to be leaky?
A model without lifetimes is also being explored in other languages, e.g. in Hylo. It sacrifices expressiveness, but on the other hand you don't have to deal with explicit lifetimes!
-
D Programming Language
Why go through all the trouble when you can do this: https://www.hylo-lang.org/ and not spend a second thinking of lifetimes? No, copies will not be issued unless necessary.
Or why not keep exploring this idea as well? More research-oriented than the first one right now, though, so take it with a grain of salt: https://vale.dev/
- Berry is a ultra-lightweight dynamically typed embedded scripting language
-
I've heard that "Rust's borrow checker is necessary to ensure memory safety without a GC" usually also implying it's the only way, but I've done the same without the borrow checker. Am I just clueless/confused?
Get rid of references at the cost of some expressivity (see Hylo, formerly Val)
- Rename 'Val' to 'Hylo'
What are some alternatives?
berry - A ultra-lightweight embedded scripting language optimized for microcontrollers.
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
ucode - JavaScript-like language with optional templating
jakt - The Jakt Programming Language
go - The Go programming language
rust - Empowering everyone to build reliable and efficient software.
zeptoforth - A not-so-small Forth for Cortex-M
vale - Verified Assembly Language for Everest
Vale - Compiler for the Vale programming language - http://vale.dev/
dmd - dmd D Programming Language compiler
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.