civarium
ClassicUO
civarium | ClassicUO | |
---|---|---|
1 | 37 | |
19 | 531 | |
- | 0.9% | |
4.0 | 8.9 | |
about 1 year ago | 5 days ago | |
TypeScript | C# | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
civarium
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Ask HN: What is your “I don't care if this succeeds” project?
I love this thread idea - I'm much more excited by people's passion projects than their money making ones.
I seem to collect passion projects like nobody's business - honestly I think I get excited by concepts then bogged down in the details, but I'm starting to overcome this and get deeper into projects now so let's give this a whirl:
- vivarium, a game AI desk-toy where little villagers go about their lives and expand the village themselves (think Banished but zero-player) - pretty early days but good fun to occasionally tinker on: https://github.com/ajeffrey/civarium
- my main fun project at the moment is a private branch off of the above - I'm trying to make a really systemic game where you're a mage apprentice trying to solve quests without violence. Not public yet but will be if I get to the point where the first demo quest is fully playable.
ClassicUO
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Is there a simple, out of the box solution for Mac? (M1)
Parallels or download the client at www.classicuo.eu. With the latter option, you will need the files from the client.
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Any hope of a Mac desktop release of UO?
The unofficial ClassicUO client runs on Macs: https://www.classicuo.eu You likely just need to provide the actual client files which could be a hassle to obtain after every patch.
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Returning to UO
If you want to play on the Classic Client I would recommend UO Classic client mod that allows the game to run at full resolution and 60FPS. https://www.classicuo.eu
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RyujinX – Open Source Nintendo Switch Emulator
Oh, in terms of emulators written in C#, never heard of Run[1]UO[2]? C# revolutionized the UO world back like 20 years ago(?) it has(d?) the right balance between simplicity, clarity and performance
[1] https://www.runuo.net/
[2] https://github.com/ClassicUO/ClassicUO
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Dark Forest
no total skills cap you'll need the client files which doesn't run on linux itself, but then you can play using ClassicUO which is linux compatible
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What's happening on Siege Perilous tonight? Old-school UO, that's what.
I checked it's not on there list of servers, yet. https://www.classicuo.eu/
- Open source Diablo 1 engine – DevilutionX 1.5.0 released
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Help getting back in...
ClassicUO is not the official client.
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Even More Top 10 Pointless Things in Ultima Online
This is the client we’re talking about: https://www.classicuo.eu you can boost the frames up to 60-120fps and you’re able to resize the game window to your likings.
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Dark Sun - OpenSource MMORPG roguelike!
This gonna be OT: Ciao Tommaso, after reading your project README I think you would be interested to this project too: https://github.com/ClassicUO/ClassicUO
What are some alternatives?
polyhydra-upm - Creative geometry for Unity
Ultralight - Lightweight, high-performance HTML renderer for game and app developers.
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
Arthur - How to build your own AI art installation from scratch [Moved to: https://github.com/maxvfischer/DIY-ai-art]
daedalOS - Desktop environment in the browser
crossuo - CrossUO - Open Source Ultima Online Client
mobbler - Analog music creation and realtime visual performance in your browser
dynarmic - An ARM dynamic recompiler.
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore