chip8-core
:video_game: Chip8 Emulator Core written in Java 11 (by metteo)
halfnes
An accurate NES/Famicom emulator (by andrew-hoffman)
chip8-core | halfnes | |
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4 | 1 | |
4 | 162 | |
- | - | |
0.0 | 10.0 | |
over 1 year ago | about 5 years ago | |
Java | Java | |
Apache License 2.0 | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chip8-core
Posts with mentions or reviews of chip8-core.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-19.
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Architecture suggestions + how to implement pausing?
UI is your peripherals like Display and Keyboard. Core is your hardware: a "board" with CPU, Memory, Clock etc. Take a look at classes I have in my emu
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New here, nice place. I want to start with entry level GB/GBC but am only an expert with Java 7/8. How much do no unsigned numbers and the language hold me me back?
Apart from that I suggest looking at my Chip8 emulator core. It should give you an idea how to start with a nice code design from the start (I didn't know how to, did lots of refactoring of a huge switch statement while readingCPU architecture wiki pages :))
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Static Dependency Injection with Intersection Types
I would suggest using dagger. I used it for assembling pieces of an emulator structured as real cpu. It's fast and clean. Another advantage: there is no need for static holder of injection context (Sim.context()).
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Is chip 8 emulator flicker normal?
Detection of the next frame is here
halfnes
Posts with mentions or reviews of halfnes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-19.
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New here, nice place. I want to start with entry level GB/GBC but am only an expert with Java 7/8. How much do no unsigned numbers and the language hold me me back?
NES emulator in Java where I did some minor contributions: andrew-hoffman/halfnes (as a proof it's possible, remember to turn on hardware acceleration (sun.java2d.opengl=true)
What are some alternatives?
When comparing chip8-core and halfnes you can also consider the following projects:
hook-any-text - The goal of this project is to provide an alternative to well established text hookers, whose features are restrained to a certain number of game engines and emulators.
snapmacro - Free and Open source Cross-platform bot creator with a new scripting language called snap to interact with the mouse, keyboard, and screen using Snap scripting language
Octo - A Chip8 IDE
chip8-swing - :video_game: Chip8 Emulgator written in Java 11 with Swing UI
JavaDMG - A DMG (GameBoy) emulator written in Java
Dagger2 - A fast dependency injector for Android and Java.