chip8-core
:video_game: Chip8 Emulator Core written in Java 11 (by metteo)
hook-any-text
The goal of this project is to provide an alternative to well established text hookers, whose features are restrained to a certain number of game engines and emulators. (by MX-Futhark)
chip8-core | hook-any-text | |
---|---|---|
4 | 3 | |
4 | 62 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 2 years ago | |
Java | Java | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chip8-core
Posts with mentions or reviews of chip8-core.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-19.
-
Architecture suggestions + how to implement pausing?
UI is your peripherals like Display and Keyboard. Core is your hardware: a "board" with CPU, Memory, Clock etc. Take a look at classes I have in my emu
-
New here, nice place. I want to start with entry level GB/GBC but am only an expert with Java 7/8. How much do no unsigned numbers and the language hold me me back?
Apart from that I suggest looking at my Chip8 emulator core. It should give you an idea how to start with a nice code design from the start (I didn't know how to, did lots of refactoring of a huge switch statement while readingCPU architecture wiki pages :))
-
Static Dependency Injection with Intersection Types
I would suggest using dagger. I used it for assembling pieces of an emulator structured as real cpu. It's fast and clean. Another advantage: there is no need for static holder of injection context (Sim.context()).
-
Is chip 8 emulator flicker normal?
Detection of the next frame is here
hook-any-text
Posts with mentions or reviews of hook-any-text.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-29.
-
tsukihime remake mtl on ryujinx?
I personally text hook on ryujinx using https://github.com/MX-Futhark/hook-any-text. I don't do machine translation though.
-
What is Melty blood Type Lumina?
If it's just on console, well, you either have to suck it up without that kind of thing (my level definitely wouldn't allow it right now), wait a PC port or maybe there's some way to emulate it, and then use this plugin on CheatEngine to try to get the same result. In any case, that's not as convenient.
-
Casual Discussion Fridays - Week of April 30, 2021
Also, I was considering using it with https://github.com/MX-Futhark/hook-any-text to read emulated VNs in the future.
What are some alternatives?
When comparing chip8-core and hook-any-text you can also consider the following projects:
snapmacro - Free and Open source Cross-platform bot creator with a new scripting language called snap to interact with the mouse, keyboard, and screen using Snap scripting language
simplify - Android virtual machine and deobfuscator
Octo - A Chip8 IDE
J2ME-Loader - A J2ME emulator for Android.
chip8-swing - :video_game: Chip8 Emulgator written in Java 11 with Swing UI
stylesheet - 🎨 The CSS theme of /r/anime
halfnes - An accurate NES/Famicom emulator
luaj - Lightweight, fast, Java-centric Lua interpreter written for JME and JSE, with string, table, package, math, io, os, debug, coroutine & luajava libraries, JSR-223 bindings, all metatags, weak tables and unique direct lua-to-java-bytecode compiling.