cgame VS ffi-reflect

Compare cgame vs ffi-reflect and see what are their differences.

cgame

some ideas involving games, C and Lua (by nikki93)

ffi-reflect

LuaJIT FFI reflection library (by corsix)
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cgame ffi-reflect
1 1
110 97
- -
0.0 2.9
over 5 years ago 2 months ago
C HTML
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cgame

Posts with mentions or reviews of cgame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-09.
  • Adding ANSI C11 C compiler to D so it can import and compile C files directly
    10 projects | news.ycombinator.com | 9 May 2021
    LuaJIT was "good enough" at this that it worked pretty well for me -- mostly for automatically binding to headers from my own code where I was careful to avoid some of the potential gotchas. With a macro the header was stringified and sent to LuaJIT; could've also had a build step. eg: https://github.com/nikki93/cgame/blob/master/src/sprite.h#L9

    An added benefit is you get ffi-reflect -- https://github.com/corsix/ffi-reflect -- over the resulting types / functions...

ffi-reflect

Posts with mentions or reviews of ffi-reflect. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-09.
  • Adding ANSI C11 C compiler to D so it can import and compile C files directly
    10 projects | news.ycombinator.com | 9 May 2021
    LuaJIT was "good enough" at this that it worked pretty well for me -- mostly for automatically binding to headers from my own code where I was careful to avoid some of the potential gotchas. With a macro the header was stringified and sent to LuaJIT; could've also had a build step. eg: https://github.com/nikki93/cgame/blob/master/src/sprite.h#L9

    An added benefit is you get ffi-reflect -- https://github.com/corsix/ffi-reflect -- over the resulting types / functions...

What are some alternatives?

When comparing cgame and ffi-reflect you can also consider the following projects:

arocc - A C compiler written in Zig.

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

bzflag - 3D multi-player tank battle game

warp - A fast preprocessor for C and C++