celestiary VS aladin-lite

Compare celestiary vs aladin-lite and see what are their differences.

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celestiary aladin-lite
4 12
42 89
- -
8.0 9.3
13 days ago 1 day ago
JavaScript JavaScript
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

celestiary

Posts with mentions or reviews of celestiary. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-28.
  • Mission to reach and operate at the focal region of the solar gravitational lens
    2 projects | news.ycombinator.com | 28 Jul 2022
    hmm.. right.. if the angle of deflection is low and the star is close enough that its light and deflected light show up very close together. My intuition is this is not the case... remember Eddington's test of relativity was for deflection of starlight around our Sun. We're really close, yet it was observable with the moon obscuring the main sunlight.

    the article[1] says "For light grazing the surface of the sun, the approximate angular deflection is roughly 1.75 arcseconds." So, what, we take the arcsin of 1.75 arcseconds to get the apparent divergence ratio, and multiply that by distance to stars? As long as that value is larger than the aperture of your camera, then you don't get competing light? Or maybe you'd need something like the TESS satellite, where you have a screen specially created to only allow certain beam transits into your detector.

    I've worked with a nearest 10k stars database (https://celestiary.github.io/#sun) and the edge of that is about 2k light years away. So very roughly, let's say there's 1/8th of those in a certain direction... so you get.. what? some 2k sample points towards some distant object? But really most of them wouldn't deflect that object's light towards Earth, but usually over or undershoot.

    Don't really know how to put these together quickly, but is giving me some good food for thought!

    [1]https://en.wikipedia.org/wiki/Eddington_experiment

  • Stellarium Astronomy Software
    3 projects | news.ycombinator.com | 5 Mar 2022
    Thanks! Hmm.. not sure about that. I'm trying to jam it all around but can't get it to lock like that. If you can repro I'd appreciate a bug report! https://github.com/celestiary/web/issues
  • Show HN: I rebuilt the flash app Scale of the Universe in WebGL
    2 projects | news.ycombinator.com | 8 Dec 2021
    My own webgl port of Celestia, which allows zoom-out from Earth to the scale of nearest 10k stars:

    https://celestiary.github.io/

  • Open Source Mission Control Software from NASA
    5 projects | news.ycombinator.com | 28 Jan 2021
    Hmm, the demo has a little "live video" window of a rover's view from the Moon's surface. This seems like a good integration point for a web-based space simulator. I will be doing just this!

    https://github.com/pablo-mayrgundter/celestiary/issues/19

aladin-lite

Posts with mentions or reviews of aladin-lite. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing celestiary and aladin-lite you can also consider the following projects:

stellarium - Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.

ffdeptree - Fast import graph visualizer for Typescript or Javscript projects

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

React Lifecycle Visualizer - Real-time visualizer for React lifecycle methods

Open MCT - A web based mission control framework.

drift - Easily add "zoom on hover" functionality to your site's images. Lightweight, no-dependency JavaScript.

stellarium-scripts - My scripts for Stellarium, the planetarium program. Good for studying the orbits of the planets and moons in real-time

astro-rust - Astronomical algorithms in Rust

yamcs - A framework for mission control

soma-fm-player - This is a Vue.js web application for streaming radio stations from Somafm.com. This app uses the public SomaFM JSON channels API endpoint to pull in a list of stations and makes it easy to switch between stations. This app also uses Three.js and the HTML5 Web Audio Context API to sample audio data and create a visualizer effect for the selected station.

awesome-space - 🛰️🚀A list of awesome space-related packages and resources maintained by The Orbital Index

astro-rs - Astronomy utils written in Rust