canvas2D VS glur

Compare canvas2D vs glur and see what are their differences.

glur

Fast gaussian blur in pure JavaScript via IIR filer (by nodeca)
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canvas2D glur
2 2
129 68
- -
6.8 10.0
8 days ago about 8 years ago
JavaScript JavaScript
GNU General Public License v3.0 or later MIT License
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canvas2D

Posts with mentions or reviews of canvas2D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-10.

glur

Posts with mentions or reviews of glur. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-04.
  • I made a parallax website using PixiJS and Vue!
    1 project | /r/web_design | 16 Oct 2022
    The fastest 2d (non-GPU) Gaussian blur "algorithm" I've come across was developed by some extremely clever Intel people and ported to Javascript in this GitHub repo. The whole separable convolutional image filters thing is a fascinating topic, even though a lot of it is beyond my mathematical understanding.
  • It's always been you, Canvas2D
    12 projects | news.ycombinator.com | 4 Mar 2022
    > We would really rather people use WebGL if you want fast/efficient filters.

    This one made me laugh. Yes, WebGL excels at pixel manipulations but it is possible to write fast and efficient filters to work in the 2D canvas environment.

    For a case-in-point, I struggled for a long time to find a decent, fast implementation of a gaussian blur filter for my canvas library. Then I stumbled upon a JS implementation[1] based on some very clever work done by Intel devs which blew all my previous attempts out of the water - so of course I stole it (even though I still don't understand the approach they take)[2].

    > "Safari is the bad guy"

    As much as Safari often brings me to despair, I do like the work they've recently done to add color space support in CSS. They haven't yet pushed the functionality over to the canvas element, but I live in hope. For now, I have to emulate the calculations to get them working for my library[3].

    [1] - https://github.com/nodeca/glur/blob/master/index.js

    [2] - https://scrawl-v8.rikweb.org.uk/docs/source/factory/filterEn...

    [3] - https://scrawl-v8.rikweb.org.uk/demo/canvas-059.html

What are some alternatives?

When comparing canvas2D and glur you can also consider the following projects:

BezierInfo-2 - The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

design-reviews - W3C specs and API reviews

GoJS, a JavaScript Library for HTML Diagrams - JavaScript diagramming library for interactive flowcharts, org charts, design tools, planning tools, visual languages.

Leaf - A game server framework in Go (golang)

Chart.js - Simple HTML5 Charts using the <canvas> tag

caniuse - Raw browser/feature support data from caniuse.com

CAM6 - Cellular Automata Machine (CAM6) Simulator

uPlot - 📈 A small, fast chart for time series, lines, areas, ohlc & bars