cannon-es
mathjs
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cannon-es | mathjs | |
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8 | 22 | |
1,676 | 14,027 | |
2.5% | - | |
4.2 | 9.2 | |
4 months ago | 5 days ago | |
TypeScript | JavaScript | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cannon-es
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Help with chase camera
// ============ // part 2 // add base vehicle body // reference: https://github.com/pmndrs/cannon-es/blob/master/examples/rigid_vehicle.html // ============ const carBody = new CANNON.Body({ mass: 20, position: new CANNON.Vec3(0, 6, 0), shape: new CANNON.Box(new CANNON.Vec3(4, 0.5, 2)), });
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Hello guys can someone help me with this? I'm trying to use the wireframe because I think I made an error when implementing the quaternion to my cube. I'm trying to use the debug tool. Do I need to import something with that? I already imported the Cannon.Js and everything works fine.
cannon.js hasn't been maintained for 7-8 years, the project lives on here https://github.com/pmndrs/cannon-es you import it like so
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Drive a Tesla Cybertruck or literally any car on your browser with Threejs
Cannon-ES - 3D physics engine
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Challenges of a web VR throwing game
Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
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Learn Three.js + Cannon.js while building a 3D game with physics (FREE course)
This was the post I was remembering, see repo here: https://github.com/pmndrs/cannon-es
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[AskJS] What is your favorite JavaScript physics library?
btw canon has been abandoned for years. it continues to receive support on here: https://github.com/pmndrs/cannon-es which next to bug fixes also gives it types and esm/tree-shaking.
mathjs
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Show HN: Heynote – A Dedicated Scratchpad for Developers
The Math blocks are powered by Math.js (https://mathjs.org/).
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5 best JavaScript multidimensional array libraries
math.js is a comprehensive JavaScript library that offers support for working with matrices and multidimensional arrays. It contains a huge array of mathematical functions in addition to array operations, making it suitable for a wide range of mathematical activities.
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Decoding Why 0.6 + 0.3 = 0.8999999999999999 in JS and How to Solve?
ii) Third-Party Libraries There are various libraries like math.js, decimal.js, big.js that solve the problem. Each library functions according to its documentation. This approach is comparatively better.
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Open Source: Strapi v4 - Formula field
mathjs integration. Supports numbers, big numbers, complex numbers, fractions, units, strings, arrays, and matrices. Is compatible with JavaScript’s built-in Math library. Contains a flexible expression parser. Does symbolic computation. Comes with a large set of built-in functions and constants.
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How to make natural display calculator ?
hey, this looks interesting. there is library, mathjs , that is providing pretty printing , which I'm looking for.
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Notepad Calculator
It's because it's not supported out of the box by the mathjs library I'm using: https://mathjs.org/
I agree that this would be nice.
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Show HN: I made a web-based notepad with a built in unit calculator
Ha, yes, I was being nosy. It was quite easy to spot as it's the only XHR/Fetch request.
I was intrigued what you had used to build it, and if you had built your own solver (which you have), and what editor you used (Code Mirror) so went looking at the code. Interesting to see you left the source maps for production, made it easy for my sleuthing...
I experimented with a similar idea last year, but used ProseMirror/TipTap as the editor to enable rich text editing, and the MathJS (https://mathjs.org) solver. I also combined it with PouchDB and Yjs for offline editing and syncing between devices. Never finished it though, you have kept your nice and simple!
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ka: a calculator language for the command line
This is nice but I believe something much better can be achieved using JavaScript, in particular math.js.
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How to Build a Math Education website with interactive tools (such as graph manipulation), practice problems, and the ability to purchase tutoring content?
I also found this math input library: http://mathquill.com/ , and https://mathjs.org/ seems to contain code for solving math problems.
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Is there an open source formula language?
What about math.js? It has an expression parser that looks pretty nice.
What are some alternatives?
ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten
Numeral-js - A javascript library for formatting and manipulating numbers.
use-cannon - 👋💣 physics based hooks for @react-three/fiber
Fraction.js - Fraction is a rational numbers library written in JavaScript
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
accounting.js - A lightweight JavaScript library for number, money and currency formatting. (MOVED)
cannon-es-debugger - Wireframe debugger for use with cannon-es https://github.com/react-spring/cannon-es
mnjs - MATH NODE JS (MNJS): A tiny math library for node.js & JavaScript on browser
react-three-fiber - 🇨🇠A React renderer for Three.js
math-clamp - Clamp a number
raycast-vehicle-engine - Drive your favorite 3D car in your threejs world just by uploading the GLTF Model and generating code all on the browser itself!
chance.js - Chance - Random generator helper for JavaScript