call VS hsudoku

Compare call vs hsudoku and see what are their differences.

call

Not an insufficient game engine (by fumieval)

hsudoku

A native gtk sudoku game written in haskell (by mmsbrggr)
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call hsudoku
- -
7 33
- -
0.0 0.0
about 9 years ago almost 7 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

call

Posts with mentions or reviews of call. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning call yet.
Tracking mentions began in Dec 2020.

hsudoku

Posts with mentions or reviews of hsudoku. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning hsudoku yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing call and hsudoku you can also consider the following projects:

aeson-tiled - Aeson instances for Tiled map editor types

polar-configfile - Config file parsing/writing [Haskell]

dominion - A Dominion simulator in Haskell

tateti-tateti - Meta tic-tac-toe ncurses game.

layers-game - A prototypical 2d platform game

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.

breakout - Breakout

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

ecstasy - :pill: a GHC.Generics-based entity component system