cactbot
XivAlexander
cactbot | XivAlexander | |
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7 | 42 | |
803 | 678 | |
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9.7 | 7.0 | |
2 months ago | 15 days ago | |
TypeScript | C++ | |
Apache License 2.0 | Apache License 2.0 |
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cactbot
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The Omega Protocol (Ultimate) Megathread - Day Nine
In many cases the triggers tell you more than just mechanic X will come. That includes where the mechanic is gonna hit (for some randomized mechanics) as well as telling you some time before the actual visual indicator! Let me run you through an example. The very first mechanic of Titan in UWU without a trigger would be: 1. run to titan, 2. turn the camera behind you so you see where the boulder drops. 3. Take around ~1 sec to move to either a little left or right dependant on 2. (you are still looking behind you btw) With trigger: 1. run to titan 2. Take ~3 sec to adjust left or right dependant on bot callout. (no camera movement needed) The bot calls it out BEFORE the actual boulder drops giving you roughly thrice the time. That stuff is freaking advanced you can take a look yourselve: https://github.com/quisquous/cactbot/blob/ebc00d32b37c1803def106667dd5c3149c3166d3/ui/raidboss/data/04-sb/ultimate/ultima_weapon_ultimate.ts
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Regarding 3rd party tools, this is one of them.
Yes/No. I am aware for in TEA it has a "Wormhole Cactbot Strategy" which I assume will handle everything for you (based on the encounter text file found at https://github.com/quisquous/cactbot/blob/main/ui/raidboss/data/05-shb/ultimate/the_epic_of_alexander.ts, around like ~1600) and call out when to soak, when to move in as taken from the file:
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The Official Forum is my favourite place for opinions
It's called Cactbot. Why the fuck do you all call it cactpot
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What kinds of mods are available for FF14?
Cactbot - Gives you DBM/BigWigs style warnings and timer bars in raid content. Also has other useful plugins such as cause of death and Eureka plugin trackers. Will start an argument in The Balance whenever you bring it up. https://github.com/quisquous/cactbot
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Diamond extreme is a joke
I haven’t found a nice visual timeline yet, so https://github.com/quisquous/cactbot/blob/main/ui/raidboss/data/05-shb/trial/diamond_weapon-ex.txt is the best ur gonna get. P1 ends at 170s so should be plenty of time to get off 3rd req phase and skip goring blade and instead royal authority and atone.
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I (also) tracked my TEA prog! (Details in comment)
I then wrote a Python script to very crudely parse all of my logs that are in the folder. It tracks start of pull and end of pull, for a given fight (here TEA, but it should hande any fight if I have the fight's ID), giving me a pull duration. To do so I used this documentation that was enough for my needs. I won't share the code here because the goal is not to showcase how ugly a mere 150 lines of code can be, the idea is just to match the regex corresponding to start of figth, end of fight and using the info in the lines, extract timestamps. Then standard Python ploting. Someday I may make it a bit fancier and customizable, might share then (during UCoB maybe ?).
XivAlexander
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FLY Bwipo about how the best players in the world completely transform matchups (Jayce vs Renekton)
The issue with this is that lag and ping even on a "good connection" isn't like what it is with the Japanese servers so it's way harder and sometimes has even been impossible to completely avoid drift. There are plugins that fix the issue but they're obviously not officially endorsed.
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NA lag
https://github.com/Soreepeong/XivAlexander found it. idk how it works tho
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World First team for FFXIV's hardest Ultimate raid (cleared earlier today) leaked on YouTube using zoomhack & other plugins
XIVAlexander (Ability Cooldown Manipulation): https://github.com/Soreepeong/XivAlexander
- XIVAlexander vs NoClippy
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Any idea when xivalexander might be fixed?
either way should work but just checking this https://github.com/Soreepeong/XivAlexander/releases might just be the easiest
- Example of lag/delay in FFXIV combat and how a VPN can improve your experience.
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This is why people use XIV Alexander in FFXIV. That should be a wake up call to the Devs. WoW got rid of spell batching because its bad. FFXIV should also get rid of it and make the game response time per click faster.
Per the website: https://github.com/Soreepeong/XivAlexander
- I'm an Australian player in the EU data center. The ping is quite high, and I have a long-winded question about it. Help appreciated :)
- The state of Cactuar server once Asmon started streaming FF14 again
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[Orange Parse] Which one should be easier to handle with 180 ~ 190 ms
Try out xiv alexander, https://github.com/Soreepeong/XivAlexander. It'll essentially remove the animation lock which will give you 0 latency, but due to the way it works it is a ban-able mod so use it at your own risk. However, I've been using it since shb and I haven't heard anyone get banned over it either.
What are some alternatives?
Triggernometry - Triggernometry is a plugin for Advanced Combat Tracker, intended to extend its built-in trigger system with a variety of different actions and configuration options.
NoClippy - A XIVLauncher plugin.
FFXIVQuickLauncher - Custom launcher for FFXIV
ZeffUI - A FFXIV Overlay for OverlayPlugin using HTML and JS
setup-guide - FFXIV ACT Setup Guide
xivanalysis - Automated performance analysis and suggestion platform for Final Fantasy XIV
ffxiv-material-ui - Material UI mod for FFXIV
ffxiv-ember-overlay - Powerful, data-focused DPS overlay and spell timers for Final Fantasy XIV (FFXIV). Can be used with the OverlayPlugin and ACTWebSocket plugins for Advanced Combat Tracker (ACT). Updated for Endwalker.
XivMitmLatencyMitigator - Double weave on high latency man-in-the-middle packet modification script running on Linux for Final Fantasy XIV.