bytestring-trie VS Graphite

Compare bytestring-trie vs Graphite and see what are their differences.

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bytestring-trie Graphite
- 46
19 6,831
- 22.1%
5.9 9.6
4 days ago 3 days ago
Haskell Rust
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bytestring-trie

Posts with mentions or reviews of bytestring-trie. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning bytestring-trie yet.
Tracking mentions began in Dec 2020.

Graphite

Posts with mentions or reviews of Graphite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing bytestring-trie and Graphite you can also consider the following projects:

graphite - Haskell graphs and networks library

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

heap - A flexible Haskell implementation of minimum, maximum, minimum-priority, maximum-priority and custom-ordered heaps.

Method-Draw - Method Draw, the SVG Editor for Method of Action

map-syntax - Syntax sugar and explicit semantics for statically defined maps

GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes

map-exts

Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:

appendmap - A Data.Map wrapper with a Monoid instance that delegates to the individual keys

bevy - A refreshingly simple data-driven game engine built in Rust

distributive - Dual Traversable

burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]