bundletool
Bundletool is a command-line tool to manipulate Android App Bundles (by google)
MagiskOnWSALocal
Integrate Magisk root and Google Apps into WSA (Windows Subsystem for Android) (by LSPosed)
bundletool | MagiskOnWSALocal | |
---|---|---|
8 | 72 | |
3,364 | 9,091 | |
0.8% | 0.9% | |
4.3 | 8.2 | |
14 days ago | 19 days ago | |
Java | Shell | |
Apache License 2.0 | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bundletool
Posts with mentions or reviews of bundletool.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-07.
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Analysis of the Threads APK
The primary difference is when devs upload AABs, the AAB is split by the Play Store into multiple APKs for your specific device based on language, resources and ABI (bundletool handles this). So a user will usually receive multiple smaller APKs when a dev uploads an AAB. AABs are required for new apps as of Aug 2021 (source).
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App on Android devices jumped from 225MB to 410MB+, with Unity 2020.3.40f1/41f1.
Yes, I checked the release notes for 40f1 and 41f1, don't see anything related to my problem. But I have found bundletool issue that mentions a similar problem. He said that this is an issue handled by Google play support on Aug 2022, and fixed on the Google Play Console side. Obviously, I have a similar issue now, so either it is a regression, or something new.
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Initial look at Google Play's app archiving feature
You can generate your own archived APK from an AAB using bundletool, the same tool that Google uses on Play.
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[Help] Joao need you - App Factory
Using a mixture of https://github.com/TamilanPeriyasamy/BundleDecompiler and https://github.com/google/bundletool there is some hope, but, would require a PC.
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Epic Games to appeal decision in App Store lawsuit case, as Apple calls it a 'huge win'
This isn't true. bundletool is available as open source and has no dependency on Play Services.
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AAB format application.
It will definitely affect third party repos, like IzzyOnDroid. They just grab the apks from the developers' site, and put them in their repos. A lot of devs builds the apks for play store, and publishes them to github as well. If Play store will only accept aabs, than this devs won't build apks, only aabs. There is an official tool which can create apks from an aab: https://github.com/google/bundletool/ But someone has to run this tool, and that's another processor cycle, which costs money. Maybe this can run on the f-droid client and it will create an apk on the device, I don't know if it's possible. But this way the main point of aab is lost, as an aab generated apk is much smaller than a legacy apk, an d downloading the aab is even bigger than the old apk... (Ok now I see why google wants this, they want to suppress sideloading a bit)
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Google Play will no longer accept APKs in August, new apps have to use Android App Bundle (AAB) instead
The tool to that is open source: https://github.com/google/bundletool
- About app-bundle, is it possible to configure it to end up with a single APK for everyone?
MagiskOnWSALocal
Posts with mentions or reviews of MagiskOnWSALocal.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-07.
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Analysis of the Threads APK
You could try seeing what Google Play serves you if you're on WSA. WSA doesn't ship with Google Play by default, obviously, but it's not too difficult to integrate it. I haven't added Google Play to my PC's WSA build yet, though, which is why I tried the Android Studio emulator first.
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Installing Google Play Store
Just use this https://github.com/LSPosed/MagiskOnWSALocal
- Safely installing Google Play Store onto Surface Pro X in 2023
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App View is Cropped
I'm not on 2305 yet because I didn't bother with the user_code thing in the LSPosed/MagiskOnWSALocal project to get the preview build so I can't speak of that one yet. But I guess I'll see too once I get it.
- Which are Good apps to install on Windows SubSystem for Android on Windows 10 ?
- Link: Getting Google Apps into WSA
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WSA: Google Apps
Okay then, let me answer it for the 500th time: https://github.com/LSPosed/MagiskOnWSALocal \s)
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Can't sideload Google Photos into WSA with WSATools
Use the original project in case you've been reading these on some questionable websites: https://github.com/LSPosed/MagiskOnWSALocal (just, don't download your system images from someone else's cloud storage share or something).
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What is the state of Android Apps on Windows 11 in May 2023?
WSA still uses the amazon app store, but you can sideload aurora store to get play store apps (or use MagiskOnWSALocal to use google play services)
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MagiskOnWSA installation from ArchWSL Script
I've edited MagiskOnWSALocal installation script to install android and playstore app on Windows 11, if anyone want to test welcome The script on Github and thank you.