bsnes-hd
bsnes fork that adds HD video features (by DerKoun)
higan
higan is a multi-system emulator focused on accuracy, preservation, and configurability. (by higan-emu)
bsnes-hd | higan | |
---|---|---|
19 | 9 | |
610 | 1,113 | |
- | 1.4% | |
1.5 | 4.4 | |
about 1 year ago | 3 months ago | |
GLSL | GLSL | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bsnes-hd
Posts with mentions or reviews of bsnes-hd.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-14.
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Super Mario World Widescreen Not Working?
Just to clarify I'm using Bsnes HD from here. And the widescreen patch from here.
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Anyone able to get bsnes-hd core working on RG503?
Checked back and there are no automated ARM builds for the cores. You'll have to build it yourself. If you do and it requires changes, please report those back to the project so I can merge them. https://github.com/DerKoun/bsnes-hd If you need help, feel free to ask, preferably on the bsnes-hd Discord. I hope we can get it working on ARM Linux.
- RT64 Announced - N64 emulation plugin that supports Ray-Traced lighting, object motion blur, widescreen, DLSS, and 60+ fps. Also coming for OoT and SM64 PC ports.
- Please can anyone advise on how to enable Widescreen hacks on DuckStation, M64 FZ Plus and Dolphin MMJR, please? I have no idea how to for Duckstation or M64 Plus FZ and none of the AR Gecko codes I've tried for MMJR seem to work. Are there are any comprehensive guides on this?
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BSNES-HD
I want this in OpenEmu ASAP. How do we make this happen?
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Final Fantasy VI pixel remaster launches February 2022
Another alternative is BSNES, well, not really, BSNES is based on an old version of Higan that isn't as accurate, what's really recommended is BSNES HD, which does exactly what its name implies
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Metroid Dread (+ Yuzu/Ryujinx Emus for PC, MULTi10) [FitGirl Repack]
Super Metroid Aka Metroid 3 is Snes only, and honestly at this point in time best played on a Snes Emulator, it takes place right after the ending of Metroid 2 and Samus Returns, Bsnes or BsnesHD are your best bets of playing the game, the latter takes more CPU, but looks a little better
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Help with Bsnes HD Beta Core and Widescreen Super Metroid
DerKoun has added soft-patch to RetroArch core bsnes-hd beta 10.6 and the Widescreen 0.2.1 version is the one available in asm. The most recent v0.3 can be obtained here: https://github.com/DerKoun/bsnes-hd/tree/master/pack/gamefixes
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bsnes-hd beta 10.6 (bsnes 114.3) [HD Mode 7 and widescreen SNES] setting overrides, soft-patching, preparations for widescreen patch
For other games you can darken the widescreen areas by setting "WideScreen Marker" to "darken". You can also change the amount of darkening or separate the widescreen area with lines. You can try "Sprites" "clip" along with that to see if you prefer it. All 3 settings are documented here: https://github.com/DerKoun/bsnes-hd#ws-marker-widescreen-marker
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‘Super Mario World’ goes widescreen next week thanks to a fan
Install from auto updater (on Android if it crashes download core form GitHub). Get gamefixes ZIP form GitHub. Read ReadMe file, rename files correctly. Enjoy. https://github.com/DerKoun/bsnes-hd/releases Let me know if you need further help or join the Discord. https://www.reddit.com/r/emulation/comments/nlqelb/bsneshd_beta_105_bsnes_1143_hd_mode_7_and/
higan
Posts with mentions or reviews of higan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-21.
- JOGANDO NINTENDO NO LINUX
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Best way to play classic Nintendo/Super Nintendo?
Analogue SuperNT if you want close to actual hardware, cart support, controller support on an hdmi platform. But if you just want to play the games, a good emulator will do wonders. Higan will do most old systems flawlessly.
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Self learning about concurrency, threading, parallelism.
Self taught developer in what systems with what languages? If you want to learn these concepts implement them in your language of choice. You would likely learn the most using C to do so. A great starting point are the various flavors of coroutine. There are a few great implementations on github, in various projects. It's good to read those while learning so that you understand WHY the various types of coroutines exist. Why does the Higan emulation project use cooperative coroutines on a single thread? https://github.com/higan-emu/higan/tree/master/libco You can study both the implementation of some idea and its use by finding projects like this on github and reading the source.
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Feint of Severodonetsk (2022 colourized)
mGBA runs on everything and has tons of features, but isn't 100% accurate. If you have a decent PC and want the best possible experience, try Higan instead: https://github.com/higan-emu/higan
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Resources that will help you out with replaying old games.
Don't forget the emulator Higan (formerly bsnes) for your older needs (Famicom / NES, Famicom Disk System, Super Famicom / SNES, Super Game Boy, Game Boy, Game Boy Color, Game Boy Advance, Game Boy Player, SG-1000, SC-3000, Master System, Game Gear, Mega Drive / Genesis, Mega CD, PC Engine, SuperGrafx, MSX, MSX2, ColecoVision, Neo Geo Pocket, Neo Geo Pocket Color, WonderSwan, WonderSwan Color, SwanCrystal, Pocket Challenge V2)
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Final Fantasy VI pixel remaster launches February 2022
Snes9X is generally considered the best general emulator, if you happen to try to run one of the 20 or so games that Snes9X has issues with, Higan is there to save you as it's cycle accurate on SNES games, however, be warned that Higan is quite resource intensive because accuracy isn't cheap, so only do so if you really want to play that, as even Higan's original dev recommended to use Snes9X over Higan for most emulation
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I’m looking for an emulator they works on Mac. Any recommendations?
Download Hub -- https://github.com/higan-emu/higan/releases
- China bans under 18's from playing video games more than 3 hours a week
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What's the best way to create a cross-platform emulator?
In the second scheme, you build some abstract interface to system GUI libraries, whereby they can be polled for input and asked to lay out widgets. Then you implement the interface in terms of every host that you want to support. This is essentially how higan&co work (see specifically hiro).
What are some alternatives?
When comparing bsnes-hd and higan you can also consider the following projects:
bsnes - bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
snes9x - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
OpenEmu - 🕹 Retro video game emulation for macOS
DaedalusX64-3DS - Port of DaedalusX64 to the Nintendo 3DS
old-RetroBat-obsolete - RetroBat is the best way to play your ROMs collection on Windows !
emusak-ui - This is a tool which allows you to download saves or mods for Nintendo Switch emulators using a compatible Emusak backend
mednaffe - A front-end (GUI) for mednafen emulator
mgba - mGBA Game Boy Advance Emulator
TotalSMS - Sega Master System emulator