box64
Quake
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box64
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No one even read the box64 readme for today's RISC-V video
In the video, they mentioned they can't run steam on RISC-V because box64 doesn't support 32bit apps. In the README of box64, it is mentioned:
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Stardew Valley on Starfive VisionFive 2 running Ubuntu 23.10 with external Ati Radeon HD 5450
I see it can do more now, already tried some stuff. But see it is now more mature than months ago. Will try factorio again https://github.com/ptitSeb/box64/issues/665
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runing factorio on raspberry pi 5 4gb ram
Also, in the discussions of box64 is this thread: https://github.com/ptitSeb/box64/discussions/524 My guess is that you have to install both box64 and box86, the latest mesa drivers with vulkan support. And then try to launch the game with proton. There is also this issue that shows factorio running on a Rock 5B: https://github.com/ptitSeb/box86-compatibility-list/issues/284
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Runing factorio on raspberry pi 5 4gb ram
In Box64, which is an emulator+JIT recompiler, and thus likely pretty slow?
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DirectX 12 Support on macOS
macOS runs x64 executables just fine through Rosetta so I don't see why Wine couldn't make use of that hardware acceleration.
It's also possible to only simulate the entrypoints through Rosetta and then execute native aarch64 code from there. On Linux https://github.com/ptitSeb/box64 does exactly that, for example. However, with the performance Apple has been able to squeeze out of Rosetta, I'm not sure of that workaround is even necessary.
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Factorio on Arm: A Benchmark
Recently, I got a server from Oracle Cloud, having 4 cores and 24GB of RAM. Then, using a software called Box86 and its 64 bit version called Box64, I succeeded in running Factorio! Unfortunately, 1.1.80 ran at 3 UPS! I went through each major version, testing each individual one down to 0.12. Here are my results!
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How to emulate on M1 mac?
You could try https://github.com/ptitSeb/box86 and https://github.com/ptitSeb/box64/ , I believe they allow you to emulate x86_64 on aarch64, though I have no experience with them, so cannot say for sure.
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currently trying to get tf2 to work, but steam removed 32 bit support (wanted to use box86) with their html login thing, so i just have this system laying around collecting dust lmao
git clone https://github.com/ptitSeb/box64.git
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How to run Linux games on ARM64
If you have time and patience take a look at box86 and box64. These are basically like translation layers that allow x86/x86_64 applications to run on ARM. I personally haven't use them yet, so I can't provide a guide or vouch for game compatibilities. But by the look of the progress made by them so far it looks promising.
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Still a bit slow as Dynarec is not complete, but Stardew Valley now works on my StarFive2 with Box64
You can follow progress of this on https://github.com/ptitSeb/box64/issues/635
Quake
- Nebula is an open-source and free-to-use modern C++ game engine
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Don't waste money on a math coprocessor they said;
K5/Cyrix could overlap Integer and FPU operations, what they couldnt do was interleave (pipeline) FPU operations so that multiple floating point instructions ran in parallel.
https://www.phatcode.net/res/224/files/html/ch63/63-02.html
Here a non perspective correction related Quake FPU code example https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac...
Lcliploop:
- Quake's lightning gun bug explained
- Can one create games on a low end pc?
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Honestly don't understand why people keep buying from them
Quake seriously wasn't any more complicated. The only thing about Quake that really made it stand out was its 3D engine which, while revolutionary for its time, was basically stone-age technology by modern standards.
- How can i compile a modified source of quake?
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Get in nerd, we're going fragging (1999)
You can also read this very old CPMA code that reimplements bunny hopping into Quake 3, a link I'm able to dig up because I have also been playing since literally the first one came out.
- Free as in freedom
- Is it possible to create a raycast game with rooms above rooms?
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upload a picture of waluigi
I checked this out too, https://github.com/id-Software/Quake expands to a 12.3MB directory for me (excluding .git/, which is another 3MB or so).
What are some alternatives?
FEX - A fast usermode x86 and x86-64 emulator for Arm64 Linux
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
halflife - Half-Life 1 engine based games
ish - Linux shell for iOS
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux
Quake-III-Arena - Quake III Arena GPL Source Release
factorio-docker - Factorio headless server in a Docker container
Godot - Godot Engine – Multi-platform 2D and 3D game engine
hangover - Hangover runs simple Win32 applications on arm64 Linux
Quake-2 - Quake 2 GPL Source Release