bottlecap
quadplay
bottlecap | quadplay | |
---|---|---|
5 | 6 | |
16 | 875 | |
- | - | |
7.4 | 7.9 | |
4 months ago | 19 days ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
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bottlecap
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[AskJS] Can Javascript be used for a browser game and an Android game?
Hey there! I am the developer of bottlecap.js - a 2d game engine written in javascript. its very lightweight so you can use it to develop mobile games also. here is the link to its official website: https://bottlecap.js.org
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Writing A 2D Game Framework in Javascript
bottlecap.js is open-source and is licensed under MIT License. You can download it from its Official Website: https://bottlecap.js.org, or from its Github page. Do Tell me if you decide to make a game using it. Any improvements to the engine are also welcome and you can build your own Game Engine upon it because it is highly modular and does not enforces you to use all of the modules it offers.
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You like Mario? Here's a version I coded from scratch with nothing but HTML Canvas and JavaScript.
If anybody is interested in creating a game using Javascript, you can checkout bottlecap.js, a tiny game framework that has everything a beginner gamedev needs - collisions, asset loading, 2d camera, etc.
- bottlecap.js - A 2D Hypercasual Game Framework Written In Javascript
- bottlecap.js - A 2D Hypercasual Game Engine Written In Javascript
quadplay
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does anyone know a game engine the emulates the power and limitations of the snes?
I know that there are a bunch of "fantasy consoles" that provide constrained programming environments more or less similar to developing on older consoles. Pico-8 and TIC-80 are two well-known ones. Quadplay looks interesting to me, probably a bit more powerful than the SNES, but in the ballpark, in terms of resolution and color capabilities.
- MicroStudio now supports 4 programming languages: microScript,Python,JS and Lua
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The Future of Games Is Instant
I think virtual consoles are the answer here like pico8. But i am not a fan of pico8 limitations and also the design tools don't work on browser. I am keeping an eye on quadplay(https://github.com/morgan3d/quadplay) which seems interesting but also lacking design tools.
- Quadplay Fantasy Console by CasualEffects
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Java developer for the past year, know nothing except writing code - how bad is this?
quadplay
- The Quadplay Fantasy Console
What are some alternatives?
ct-js - Ct.js is a desktop game engine that makes learning programming fun and game development easy by its visual editors and well-documented code library
wasm4 - Build retro games using WebAssembly for a fantasy console.
tidal-connect-docker - This is the dockerized version of Tidal Connect Raspberry binairies. Can be seemlessly used in HifiberryOS or any other RPi based operating system running Docker.
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
RPi-Monitor - Real time monitoring for embedded devices
pixelwheels - A top-down retro racing game for PC (Linux, macOS, Windows) and Android.
multiplayer.golf - MULTIPLAYER.GOLF: A minigolf game with online multiplayer
rewtro - Papercraft videogame cartridges you can print and pirate with a copy machine.
heaventaker - Helltaker fan game
nankervis-pdp10-js - DECsystem-10 (PDP-10 KI10) Emulator in Javascript
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
brave - Java distributed tracing implementation compatible with Zipkin backend services.