Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blog
- Programming lessons learned from making my first game and why I'm writing my ow
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Give your brain time to think and remember
In a similar vein, the developer of BYTEPATH used to use Github issues as their blog. I also thought it was clever. You even get a commenting and reaction system for free!
https://github.com/a327ex/blog/issues
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Examples of games made in a few months that sold well?
a327ex/blog : blog from before his bytepath game, it has posts like "Thoughts on making small games", "The Indiepocalypse Isn't Real", "Roguelikes and Grinding", and "Luck Isn't Real"
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Resources for making 2d game engine
As for resources, not sure on physical books, but here are a couple of resources I found useful when I started with it: Sheepolution Bytepath's Articles
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Any good quality open-source games without game engine?
bytepath tutorial takes you through the creation of a game. Code seems fine, but I haven't looked at it that hard. Unlike most tutorials, it asks you to answer some questions yourself and to implement some content yourself. Seems like a good learning exercise and translating Lua -> C++ will keep you from cooypasting.
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Indie game hits that were created and released without publishers?
a327ex/blog (pre snkrx blog on github)
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Game scope too small for PC?
Thoughts on making small games
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Making games
Instead of following tutorials, follow a game making lesson. Try something like the bytepath tutorial, use whatever language/framework you want, and figure out the details of how to make it all work. It will force you to work like a real programmer: googling for how to do things until you've retained enough to solve simple problems on your own (then you Google for harder solutions).
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I found a curated list of project-based tutorials to help you learn
I've noticed lots of people on here feel like imposters because they don't know how to build something from scratch. If you want to practice building things from scratch, check this repo out. It has +70k stars on github, and covers over 20 different programming languages . The projects range from simple (todo list) to advanced (build an excel clone, C compiler, and even a game). I'm not affiliated with this repo, simply stumbled on it and thought of this community.
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best game framework to learn?
There's the bytepath tutorial and Sheepolution tutorial .
push
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there seems to be an alarmingly small amount of support for lua compared with other programming languages
Where did you get push from? The GitHub version has that compatibility check:
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How to auto scale your game for all phones?
Push is recommended too, sometimes. Again, rendering at a fixed resolution and pixelating when scaling up.
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Push and canvas
I'm using push to scale my game. It clears it's canvases after every frame and expects me to redraw them? Isn't the point of canvas is to draw to it once? Should I use my own canvas?
- How can I make a window resizable?
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Coding for universal screen size
Check Push library. It handles a lot of things with resolution for you. https://github.com/Ulydev/push
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How do I make a scalable game window?
The push library might help you, it scales whatever you're drawing into whatever size you're after, very easy to use: https://github.com/Ulydev/push
What are some alternatives?
animechan - A REST API for anime quotes
awesome-lua - A curated list of quality Lua packages and resources.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
love - LÖVE is an awesome 2D game framework for Lua.
resolution_solution - Scale library, that help you add resolution support to your games in love2d!
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
gd50 - Source code for games used in GD50
SNKRX - A replayable arcade shooter where you control a snake of heroes.
javascript-todo-list-tutorial - ✅ A step-by-step complete beginner example/tutorial for building a Todo List App (TodoMVC) from scratch in JavaScript following Test Driven Development (TDD) best practice. 🌱