Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blog
- Programming lessons learned from making my first game and why I'm writing my ow
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Give your brain time to think and remember
In a similar vein, the developer of BYTEPATH used to use Github issues as their blog. I also thought it was clever. You even get a commenting and reaction system for free!
https://github.com/a327ex/blog/issues
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Examples of games made in a few months that sold well?
a327ex/blog : blog from before his bytepath game, it has posts like "Thoughts on making small games", "The Indiepocalypse Isn't Real", "Roguelikes and Grinding", and "Luck Isn't Real"
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Resources for making 2d game engine
As for resources, not sure on physical books, but here are a couple of resources I found useful when I started with it: Sheepolution Bytepath's Articles
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Any good quality open-source games without game engine?
bytepath tutorial takes you through the creation of a game. Code seems fine, but I haven't looked at it that hard. Unlike most tutorials, it asks you to answer some questions yourself and to implement some content yourself. Seems like a good learning exercise and translating Lua -> C++ will keep you from cooypasting.
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Indie game hits that were created and released without publishers?
a327ex/blog (pre snkrx blog on github)
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Game scope too small for PC?
Thoughts on making small games
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Making games
Instead of following tutorials, follow a game making lesson. Try something like the bytepath tutorial, use whatever language/framework you want, and figure out the details of how to make it all work. It will force you to work like a real programmer: googling for how to do things until you've retained enough to solve simple problems on your own (then you Google for harder solutions).
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I found a curated list of project-based tutorials to help you learn
I've noticed lots of people on here feel like imposters because they don't know how to build something from scratch. If you want to practice building things from scratch, check this repo out. It has +70k stars on github, and covers over 20 different programming languages . The projects range from simple (todo list) to advanced (build an excel clone, C compiler, and even a game). I'm not affiliated with this repo, simply stumbled on it and thought of this community.
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best game framework to learn?
There's the bytepath tutorial and Sheepolution tutorial .
haxe
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Wax compiler – a tiny language designed to transpile to other languages
This remineds me of Haxe[1]. I like Wax better because of the Common-Lisp-like syntax.
[1]: https://haxe.org
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Marimo: Interactive Fluffy Ball
I thought this was a three.js demo but it's actually built with a language called haxe [1]. I've never heard of this language before and looks really cool. Makes me want to play with it!
[1] https://haxe.org/
- Haxe 4.3.4
- Ask HN: Does anyone here use Haxe?
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Ask HN: What are some unpopular technologies you wish people knew more about?
The Haxe programming language (https://haxe.org/). It's insane how unpopular this is compared to its value.
"Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode."
It's mostly popular in game dev circles, and is used by: Nortgard, Dead Cells, Papers Please, ... .
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For those interested in cross platform game development, don't forget https://haxe.org/! The usefulness / popularity ratio is very high on this one :).
- Flash Museum – explore more than 130k flash games and animations
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Is this idea worth pursuing? (a common grammar interface for various interpreted languages written in C)
Sounds like haxe: https://haxe.org/
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TC39 Proposal: Types as Comments
I really enjoyed programming in AS3, and https://haxe.org/ was really helpful at the time to make development easier.
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TIL: "private_constant"
Been tinkering in the Haxe programming language recently. I definitely suggest checking it out, but one thing I liked was private constants. I know other languages have this, but its where I've encountered it most recently.
What are some alternatives?
animechan - A REST API for anime quotes
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
eso-light-attack-weave - This is a macro for the game Elder Scrolls Online
love - LÖVE is an awesome 2D game framework for Lua.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
fut - Fusion programming language. Transpiling to C, C++, C#, D, Java, JavaScript, Python, Swift, TypeScript and OpenCL C.
SNKRX - A replayable arcade shooter where you control a snake of heroes.
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
awesome-lua - A curated list of quality Lua packages and resources.