blockbook
nakama
blockbook | nakama | |
---|---|---|
10 | 41 | |
627 | 8,365 | |
1.4% | 2.0% | |
8.9 | 8.9 | |
3 days ago | 9 days ago | |
Go | Go | |
GNU Affero General Public License v3.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blockbook
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Simple sample script to dump coinjoin taproot addresses
I went ahead and logged the issue on blockbook, so hopefully this won't be needed for long.
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Did anyone have problems with Coinbase withdrawing ETH to cold wallet?
Sources: Trezor Forum, Reddit, Github
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Question for access public Blockbook of Trezor
Hello, I am a software developer and currently developing a blockchain application. my application has many logic and one of them is need to get transaction information of different blockchain networks. I found Trezor's Blockbook solution (https://github.com/trezor/blockbook) that allows me to do this more easily. But my resources are very few. In addition I also found some open-source resources that connect to the public Blockbook (https://github.com/bitaccess/blockbook-client). Looks like it's connecting to your resources here ('btc1.trezor.io', 'btc2.trezor.io'). So I would like to ask if I implement a Blockchain solution that sends large amount of network data to these Trezor public Blockbooks, will there be any problem?
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Brand new explorer page is live!
Nice, dont you have to give credit to trezor on the explorer page though https://github.com/trezor/blockbook/blob/master/COPYING
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TLS Handshake error in Trezor Suite when attempting to connect to custom Blockbook URL.
I have built and sync'd the Trezor custom backend, Blockbook, on a local VM running on my local network. Trezor Suite refuses to connect to it:
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Since Trezor doesn't allow us to use our own node... doesn't that mean Trezor's servers have all our xpubs, addresses, balances, etc?
Settings > Crypto > Hover over your coin of choice > Click the cog > Change the default "Trezor servers" to "Custom Blockbook server". https://github.com/trezor/blockbook
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Self-hosting wallet.trezor.io
I just found the answer to my own question. You can also host the Trezor server part yourself with https://github.com/trezor/blockbook so that you are not relying on any Trezor service at all to continue working.
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Is the Trezor T more safe than the Ledger Nano X?
In fact, you can already use custom node when you run Blockbook.
- What happens if Ledger or Trezor goes under?
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Transaction confirmed on blockchain but not in my wallet
I think this might be related to this issue? I've had a few others tell me that trezor doesn't keep track well once internal txns get involved. https://github.com/trezor/blockbook/issues/125
nakama
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Game Server Framework Recommendation
nakama: https://github.com/heroiclabs/nakama
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Next steps for Postgres pluggable storage
To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:
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Is there anyway to create an “online guild” system in my idle game.
you can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase.
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Starred a game and want to make multi-player like stardew, tips?
I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/
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Question about Multiplayer Lobby System
You could create all this yourself, or you can use existing solutions which handle all this (and much more I didn't mention). One that I'm aware of that works with Godot is Nakama. They have a paid hosting option, or you can host the application yourself.
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I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
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Recommendations for Tech for 1v1 RTS Indie Game
Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before?
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Is it a bad idea to run everything on a server
You might be interested in Nakama server from https://heroiclabs.com/
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Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
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What's the 'best' networking solution for Unity? UNet, Photon/Bolt/Fusion, Mirror, Netcode for GOs?
There have been mentions of Normcore, Fish-Net, and Nakama as well.
What are some alternatives?
trezor-suite - :candy: Trezor Suite Monorepo
ggpo - Good Game, Peace Out Rollback Network SDK
Encore - Encore is the Backend Development Platform purpose-built to help you create event-driven and distributed systems.
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
reddit - Bits of advice from brianddk@reddit
LiteNetLib - Lite reliable UDP library for Mono and .NET
slips - SatoshiLabs Improvement Proposals
rapier - 2D and 3D physics engines focused on performance.
bips - Bitcoin Improvement Proposals
starboard - Moved to https://github.com/aquasecurity/trivy-operator
trezor-wallet - :warning: OBSOLETE. DO NOT USE! Use https://github.com/trezor/trezor-suite instead
siad - The Sia daemon