blessed-rs
rand
blessed-rs | rand | |
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6 | 29 | |
1,174 | 1,577 | |
- | 1.1% | |
6.7 | 8.3 | |
13 days ago | 1 day ago | |
HTML | Rust | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blessed-rs
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Crate List - Blessed.rs
I opened a PR to correct this.
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Blessed.rs – An unofficial guide to the Rust ecosystem
This is my project (although I didn't submit this to HN), AMA
I consider quite incomplete at this point (but hopefully already useful). There are several categories of crate that just aren't covered yet (suggestions very welcome, either here or on the github repo https://github.com/nicoburns/blessed-rs).
I'd also like to add more hand curated content such as:
- Installation and developer environment setup
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What crates are considered as de-facto standard?
No, it's hand curated (see https://github.com/nicoburns/blessed-rs for source). There is a separate project https://lib.rs that takes a more automated approach (you can browse the most downloaded crates by count).
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Enable VSCode lifetimes elisions hints to learn about lifetimes
This sounds like the sort of thing I created https://blessed.rs to host (source: https://github.com/nicoburns/blessed-rs). I never really launched it, so it's a bit incomplete atm. But the idea is that it's a guide to all the stuff that can't be in the official docs (because that would be favouritism), but that every rust developer ought to know.
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I want to improve project management practices for the Rust Lang team!
I've been quietly working on something like this over at https://blessed.rs (source: https://github.com/nicoburns/blessed-rs) At the moment it's just a curated list of crates (and still a fairly short one at that), but the vision is very much to be a go-to knowledge base for Rust, a community managed counterpart to the official website. I've been putting off an announcement until it's more ready, but perhaps it's better to get it out there.
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Q about Rust Microservices
My dockerfile: https://github.com/nicoburns/blessed-rs/blob/main/Dockerfile.build
rand
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We have getrandom at home
Making compatibility promises for distributions means they cannot take advantage of potential advancements in the field.
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Blog Post: On Random Numbers
Defining an error type that is meaningful, portable, and compatible with no-std isn't straightforward. If the std lib's getrandom requires std, then just like that, rand and many other crates won't use it anyway. Using io::Result seems to me to face this challenge.
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Hey Rustaceans! Got a question? Ask here (52/2022)!
Some wasm targets can’t generate random numbers at all but in the case of the book because you are using wasm in a browser you can use JS to generate random numbers. I believe there’s a way to get the rand crate to use JS as the backend for generating rand but its a bit more convoluted than the easy one-liner that the book suggests.
- Data-driven performance optimization with Rust and Miri
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What crates are considered as de-facto standard?
rand
- Why Rust?
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[Media] Nebulabrot rendered with Rust — Explanations in the comments
This uses rand and xcomplex to handle the mathematics, png to write image files, and dialoguer and indicatif for some pretty prompts and progress bars.
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Do you ever use unsafe { .. } when not implementing custom data structures or interacting with external C code?
You can often achieve this without any unsafe by putting an assert!() on the length before the hot loop. For example, I got rid of some unsafe in rand that way.
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Original source of `(seed * 9301 and 49297) % 233280` random algorithm?
This is a widely used method to map random integers to floating point numbers, but it has the disadvantage of wasting 1 bit of float mantissa precision.
On modern CPUs, its computational advantage over full-precision mapping methods, such as multiplication by a float, is not always clear [1].
[1] https://github.com/rust-random/rand/issues/416
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Any plans for built-in support of Vec2/Vec3/Vec4 in Rust?
In fact, there are a lot of crates in Rust where in other programming languages, it would be included in the standard library. Examples are regex, random number generators, additional iterator methods, macros for other collections, num traits, loggers, HTTP libraries, error handling, async runtimes, serialization and deserialization, date and time, and many more.
What are some alternatives?
argparse-rosetta-rs - Comparing argparse APIs
fastrand - A simple and fast random number generator
serde-regex - A serde wrapper that allows to (de)serialize regular expressions
fast-float-rust - Super-fast float parser in Rust (now part of Rust core)
winapi-rs - Rust bindings to Windows API
yew - Rust / Wasm framework for creating reliable and efficient web applications
cargo-fuzz - Command line helpers for fuzzing
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
log - Logging implementation for Rust
regex - An implementation of regular expressions for Rust. This implementation uses finite automata and guarantees linear time matching on all inputs.
rust-sdl2 - SDL2 bindings for Rust
rayon - Rayon: A data parallelism library for Rust