bgscribe
boardgame.io
bgscribe | boardgame.io | |
---|---|---|
1 | 27 | |
3 | 9,881 | |
- | 0.3% | |
0.0 | 6.2 | |
about 2 years ago | 3 months ago | |
TypeScript | TypeScript | |
- | MIT License |
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bgscribe
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Open Source board game session tracking and achievement app
If you have any feature ideas, want to contribute to the app or find bugs etc. just open an issue here: https://github.com/jannydiamond/bgscribe/issues
boardgame.io
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Show HN: Boardzilla, a framework for making web-based board games
If you're looking for something more low-level, I can recommend boardgame.io [1].
[1] https://boardgame.io/
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Play Othello in your web browser (using Mithril)
Here's mine! https://skeoh.com/othello/
It's not nearly as polished but I had a lot of fun making it. It uses React and the now-no-longer-maintained https://boardgame.io/.
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Making a board-game app
It could definitely be used to do that. However, there are better frameworks to accomplish this with many of the features needed for board games. https://boardgame.io is one of them. If anything, take a look at that and utilize some of their game logic and game state management ideas in Django.
- Open Source Game Engine for Turn-Based Games
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Best way to manage state in node/express
Are you looking for: https://github.com/boardgameio/boardgame.io
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In a week I'm 30 and this is my latest achievement as a webDev. 5k undead units in a browser game with 120fps. Heh, not much, but hope release will happen soon and it'll be much bigger achievement.
Check out boardgame.io if you are not looking to do everything from scratch.
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I am creating a boardgames platform with online multiplayer
Also https://www.freeboardgames.org/ which hosts games built with the https://boardgame.io/ game engine.
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Ask HN: What is the most barebone back end solution?
I think you know best what you want to build yourself. :-)
If you separate the abstract interface for sending/receiving game states and its implementation, you can rely on an external service like hushfile to get started, and then switch to running a similar service yourself afterwards. Saves you from having to deploy and maintain the server initially.
Running a VPS wouldn't cost more than $5/mo.
Since nobody mentioned it, you may want to consider:
https://boardgame.io/
It is a service specifically for managing JSON game state.
But it comes with its own ideas, so your mileage may vary.
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Is a Multiplayer Game Possible with NextJS + Vercel?
Have you looked at https://boardgame.io ? You’ll still have to deploy a backend but all the multiplayer functionality is already built in.
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Open-source tabletop board game simulator
If you are more interested in the rules/logic side of things there’s also https://boardgame.io/
What are some alternatives?
retroachievements-js - A universal JavaScript wrapper for the RetroAchievements PHP API.
jsboard - JavaScript library for easily creating board games
bgscribe-achievements - Repository of achievement sets for BGScribe
peerjs - Simple peer-to-peer with WebRTC.
PlanarAlly - A companion tool for when you travel into the planes.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Match_Game - Repository for the tutorial for creating a phaser game with electron
storybook - Storybook is a frontend workshop for building UI components and pages in isolation. Made for UI development, testing, and documentation.
lba2remake - A Little Big Adventure 2 / Twinsen's Odyssey reimplementation in JavaScript / Three.js / React
rot.js - ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!
Socket.io - Realtime application framework (Node.JS server)
onitama - Play Onitama in your browser, compete with friends or lose to a bot