beatmapper VS awsm-web

Compare beatmapper vs awsm-web and see what are their differences.

beatmapper

A 3D editor for creating Beat Saber maps (by joshwcomeau)
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beatmapper awsm-web
7 1
233 19
- -
0.7 4.3
over 2 years ago about 2 months ago
JavaScript Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

beatmapper

Posts with mentions or reviews of beatmapper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-15.

awsm-web

Posts with mentions or reviews of awsm-web. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-15.
  • React Renderer for Three.js
    11 projects | news.ycombinator.com | 15 Aug 2021
    I wrote an opinionated WebGL wrapper in Rust/WASM here: https://github.com/dakom/awsm-web

    The idea is that it does more cacheing of things like uniform locations and such so you do very fast in-memory lookups in WASM without hitting the JS Api as much.

    In the future this will be obsolete since WebGPU has a more optimal API to begin with, and Rust/WASM won't need to go through the JS layer due to "interface types"

What are some alternatives?

When comparing beatmapper and awsm-web you can also consider the following projects:

shipyard - Entity Component System focused on usability and flexibility.

scheduler-test

emscripten - Emscripten: An LLVM-to-WebAssembly Compiler

x_ite - X_ITE X3D Browser, view and manipulate X3D and VRML scenes in HTML.

shipyard-scenegraph